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  • Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games

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    Moon_China_Final.pdf (305.8Kb)
    Author(s)
    Moon, Kyung Seob
    Muthukkumarasamy, Vallipuram
    Nguyen, Anne Thuy-Anh
    Griffith University Author(s)
    Muthukkumarasamy, Vallipuram
    Year published
    2006
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    Abstract
    There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience network latency, depending on packet transfer delay caused by the send-and-wait and acknowledging processes. Under the optimistic approach, the processes do not wait for other players' packets and advance to their own frames, hence there is no network latency. However, when inconsistency happens, the processes must roll back. This can cause irritation and confusion to players, and thus the game quality deteriorates. Overall, the optimistic approach may ...
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    There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience network latency, depending on packet transfer delay caused by the send-and-wait and acknowledging processes. Under the optimistic approach, the processes do not wait for other players' packets and advance to their own frames, hence there is no network latency. However, when inconsistency happens, the processes must roll back. This can cause irritation and confusion to players, and thus the game quality deteriorates. Overall, the optimistic approach may not be suitable for networked games. To overcome the network latency problem in the conservative approach, we propose a new system which can reduce the network latency and bandwidth requirements. Furthermore, the effect of the number of players in multiplayer game sessions is examined in detail with varying number of players. Experimental results with our proposed system confirm improved performances in latency and frame rate.
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    Journal Title
    Lecture Notes in Computer Science: Technologies for E-Learning and Digital Entertainment
    Volume
    3942
    DOI
    https://doi.org/10.1007/11736639_79
    Copyright Statement
    © 2006 Springer. This is the author-manuscript version of the paper. The attached file is reproduced here in accordance with the copyright policy of the publisher. Use hypertext link for access to the publisher's website.
    Publication URI
    http://hdl.handle.net/10072/11546
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    • Journal articles

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