Reducing Network Latency on Consistency Maintenance Algorithms in Distributed Network Games

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Author(s)
Moon, Kyung-Seob
Muthukkumarasamy, Vallipuram
Nguyen, Anne
Year published
2006
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Show full item recordAbstract
Network latency and bandwidth are important factors in online games for satisfying users' playability. On one hand, the development of networking technology enables the spread of broadband Internet connection, which is now common in developed counties. Therefore, the bandwidth problem is less significant than the network latency problems. On the other hand, due to the physical properties of data transmission it is hard to solve the network latency problems. Consistency is another important factor in online games for state update and player action fairness. Event ordering is one of the methods for maintaining consistency in ...
View more >Network latency and bandwidth are important factors in online games for satisfying users' playability. On one hand, the development of networking technology enables the spread of broadband Internet connection, which is now common in developed counties. Therefore, the bandwidth problem is less significant than the network latency problems. On the other hand, due to the physical properties of data transmission it is hard to solve the network latency problems. Consistency is another important factor in online games for state update and player action fairness. Event ordering is one of the methods for maintaining consistency in traditional multi-process environments. The network latency and consistency maintenance are mutually exclusive relationship. Therefore, we will examine various consistency maintenance algorithms and suggest transmission schemes which can reduce network latency without increasing bandwidth requirement significantly. Our experimental results also show the effects of transmission schemes with consistency maintenance algorithms on game sessions of various numbers of players.
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View more >Network latency and bandwidth are important factors in online games for satisfying users' playability. On one hand, the development of networking technology enables the spread of broadband Internet connection, which is now common in developed counties. Therefore, the bandwidth problem is less significant than the network latency problems. On the other hand, due to the physical properties of data transmission it is hard to solve the network latency problems. Consistency is another important factor in online games for state update and player action fairness. Event ordering is one of the methods for maintaining consistency in traditional multi-process environments. The network latency and consistency maintenance are mutually exclusive relationship. Therefore, we will examine various consistency maintenance algorithms and suggest transmission schemes which can reduce network latency without increasing bandwidth requirement significantly. Our experimental results also show the effects of transmission schemes with consistency maintenance algorithms on game sessions of various numbers of players.
View less >
Conference Title
Proceedings of the IADIS International Conference: Applied Computing 2006
Copyright Statement
© 2006 IADIS Press. Use hypertext link for access to the publisher's website.