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dc.contributor.convenorNuno Guimaraes, Pedro Isaiasen_AU
dc.contributor.authorMoon, Kyung-Seoben_US
dc.contributor.authorMuthukkumarasamy, Vallipuramen_US
dc.contributor.authorNguyen, Anneen_US
dc.contributor.editorNuno Guimaraes, Pedro Isaias, Ambrosio Goikoetxeaen_US
dc.date.accessioned2017-04-24T11:12:31Z
dc.date.available2017-04-24T11:12:31Z
dc.date.issued2006en_US
dc.date.modified2007-08-02T21:55:40Z
dc.identifier.refurihttp://www.iadis.orgen_AU
dc.identifier.doihttp://www.iadis.net/dl/Search_list_open.asp?code=2465en_AU
dc.identifier.urihttp://hdl.handle.net/10072/12209
dc.description.abstractNetwork latency and bandwidth are important factors in online games for satisfying users' playability. On one hand, the development of networking technology enables the spread of broadband Internet connection, which is now common in developed counties. Therefore, the bandwidth problem is less significant than the network latency problems. On the other hand, due to the physical properties of data transmission it is hard to solve the network latency problems. Consistency is another important factor in online games for state update and player action fairness. Event ordering is one of the methods for maintaining consistency in traditional multi-process environments. The network latency and consistency maintenance are mutually exclusive relationship. Therefore, we will examine various consistency maintenance algorithms and suggest transmission schemes which can reduce network latency without increasing bandwidth requirement significantly. Our experimental results also show the effects of transmission schemes with consistency maintenance algorithms on game sessions of various numbers of players.en_US
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_AU
dc.format.extent287650 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglishen_US
dc.language.isoen_AU
dc.publisherIADIS Pressen_US
dc.publisher.placeSan Sebastian, Spainen_US
dc.publisher.urihttp://www.iadis.org/en_AU
dc.relation.ispartofstudentpublicationNen_AU
dc.relation.ispartofconferencenameIADIS International Conference: Applied Computing 2006en_US
dc.relation.ispartofconferencetitleProceedings of the IADIS International Conference: Applied Computing 2006en_US
dc.relation.ispartofdatefrom2006-02-25en_US
dc.relation.ispartofdateto2006-02-28en_US
dc.relation.ispartoflocationSan Sebastian, Spainen_US
dc.rights.retentionYen_AU
dc.subject.fieldofresearchcode291704en_US
dc.subject.fieldofresearchcode289999en_US
dc.titleReducing Network Latency on Consistency Maintenance Algorithms in Distributed Network Gamesen_US
dc.typeConference outputen_US
dc.type.descriptionE1 - Conference Publications (HERDC)en_US
dc.type.codeE - Conference Publicationsen_US
gro.rights.copyrightCopyright 2006 IADIS Press. Use hypertext link for access to the publisher's website.en_AU
gro.date.issued2006
gro.hasfulltextFull Text


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