dc.contributor.author | Wainman, Briony | |
dc.date.accessioned | 2019-04-01T03:57:37Z | |
dc.date.available | 2019-04-01T03:57:37Z | |
dc.date.issued | 2016 | |
dc.identifier.issn | 0302-9743 | |
dc.identifier.doi | 10.1007/978-3-319-45841-0_24 | |
dc.identifier.uri | http://hdl.handle.net/10072/123931 | |
dc.description.abstract | University orientation and transition strategies enjoy limited success, in part due to poor attendance, but largely due to the inability of these programs to communicate expectations in a meaningful way. The solution offered here is an educational game, not as an alternative to orientation, but as a complementary, self-directed orientation and transition experience. Choose your own Uni Adventure teaches the language and practices of university and allow players to draw inferences about university values and expectations in a way that will engender engagement and motivation. The aim of the project is to create a proof of concept for the game, the design of which is described here. | |
dc.description.peerreviewed | Yes | |
dc.language | English | |
dc.language.iso | eng | |
dc.publisher | Springer | |
dc.relation.ispartofpagefrom | 250 | |
dc.relation.ispartofpageto | 254 | |
dc.relation.ispartofjournal | Lecture Notes in Computer Science | |
dc.relation.ispartofvolume | 9894 | |
dc.subject.fieldofresearch | Computer Gaming and Animation | |
dc.subject.fieldofresearchcode | 190202 | |
dc.title | Choose your own uni adventure: An orientation and transition game | |
dc.type | Journal article | |
dc.type.description | C1 - Articles | |
dc.type.code | C - Journal Articles | |
gro.faculty | Arts, Education & Law Group, Queensland College of Art | |
gro.hasfulltext | No Full Text | |
gro.griffith.author | Wainman, Briony | |