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  • Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive

    Author(s)
    Marsh, Tim
    Nardi, Bonnie
    Griffith University Author(s)
    Marsh, Tim
    Year published
    2016
    Metadata
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    Abstract
    Building on previous work, we extend Leontiev’s (1959/1981) original activity theory to bridge conceptual gaps and lay the foundations towards operationalizing a framework for activity-based narrative in serious games. In particular, in this paper we propose that the relationship between the concepts objective and motive and the degree to which they coincide or merge provides an approach: (i) to frame activity (ii) for design and crafting of narrative, scenarios, interaction and gameplay in serious games (iii) for the assessment of task-based as well as experience-based purposes in serious games and (iv) framework and tool ...
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    Building on previous work, we extend Leontiev’s (1959/1981) original activity theory to bridge conceptual gaps and lay the foundations towards operationalizing a framework for activity-based narrative in serious games. In particular, in this paper we propose that the relationship between the concepts objective and motive and the degree to which they coincide or merge provides an approach: (i) to frame activity (ii) for design and crafting of narrative, scenarios, interaction and gameplay in serious games (iii) for the assessment of task-based as well as experience-based purposes in serious games and (iv) framework and tool to support iterative serious games development cycle from conveying an idea through narrative, implementation, playtesting and assessment. In addition, we propose a link and connection for activity to the environment through “play-grounds”.
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    Journal Title
    Lecture Notes in Computer Science
    Volume
    9894
    DOI
    https://doi.org/10.1007/978-3-319-45841-0_19
    Subject
    Computer Gaming and Animation
    Publication URI
    http://hdl.handle.net/10072/123936
    Collection
    • Journal articles

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