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  • Gamers’ Cognitive Process on Gameplay in Massively Multi-player Online Role-Playing Game: Towards World of Warcrafts Players’ Difference

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    41616_1.pdf (4.779Mb)
    Author(s)
    Song, Seungkeun
    Lee, Joohyeon
    Jo, Jun
    Griffith University Author(s)
    Jo, Jun
    Year published
    2006
    Metadata
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    Abstract
    The objective of this study is to explore the differences according to gamers' expertise: experts, intermediate gamers, and novices. To this end, this study proposes an analytic framework that focuses on the gamers' cognitive process. An empirical experiment within the domain of MMORPG game was conducted where verbal protocols and action protocols were collected. The results of the study reveal that the diffent behavior patterns result from standardizing of their actions for experts and forming the specz$c patterns of action for intermediate game players. The gameplay pattern was elucidated by much more time and steps in the ...
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    The objective of this study is to explore the differences according to gamers' expertise: experts, intermediate gamers, and novices. To this end, this study proposes an analytic framework that focuses on the gamers' cognitive process. An empirical experiment within the domain of MMORPG game was conducted where verbal protocols and action protocols were collected. The results of the study reveal that the diffent behavior patterns result from standardizing of their actions for experts and forming the specz$c patterns of action for intermediate game players. The gameplay pattern was elucidated by much more time and steps in the game for novices than for intermediate gamers. While there was an intensive distribution in the early stage of the game for experts, the novices' behavior pattern appeared in a divergent distribution in the whole gameplay. This study is concluded with key implications to support game design to improve the quality of game product.
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    Conference Title
    2006 INTERNATIONAL CONFERENCE ON HYBRID INFORMATION TECHNOLOGY, VOL 2, PROCEEDINGS
    Publisher URI
    http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=04021300
    DOI
    https://doi.org/10.1109/ICHIT.2006.253695
    Copyright Statement
    © 2006 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
    Publication URI
    http://hdl.handle.net/10072/13092
    Collection
    • Conference outputs

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