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dc.contributor.authorBrown, Andrew R
dc.contributor.editorKing, A
dc.contributor.editorHimonides, E
dc.date.accessioned2018-10-12T01:31:06Z
dc.date.available2018-10-12T01:31:06Z
dc.date.issued2016
dc.identifier.isbn978-1-4724-2620-8
dc.identifier.urihttp://hdl.handle.net/10072/142325
dc.description.abstractThere is a significant role for sound and music in video games, as there is in other media forms such as film and animation (Collins 2008). Its inclusion in mainstream music educational practices has, however, been slow to gain acceptance. This is most likely the result of several factors; a lack of familiarity and expertise amongst educators, a perception that the practice was popularist and therefore trivial and unworthy of a place in the curriculum, and a lack of accessible tools and resources appropriate for students. This chapter will examine how creating sound and music for video games can be part of the music classroom. It will discuss how design patterns in music and audio can be taught using computer game development as a paradigm.
dc.description.peerreviewedYes
dc.languageEnglish
dc.language.isoeng
dc.publisherRoutledge
dc.publisher.placeUnited States
dc.publisher.urihttps://www.routledge.com/Music-Technology-and-Education-Critical-Perspectives/King-Himonides/p/book/9781315596945
dc.relation.ispartofbooktitleMusic, Technology, and Education: Critical Perspectives
dc.relation.ispartofchapter7
dc.relation.ispartofpagefrom122
dc.relation.ispartofpageto133
dc.subject.fieldofresearchMusicology and Ethnomusicology
dc.subject.fieldofresearchComputer Gaming and Animation
dc.subject.fieldofresearchCreative Arts, Media and Communication Curriculum and Pedagogy
dc.subject.fieldofresearchcode190409
dc.subject.fieldofresearchcode190202
dc.subject.fieldofresearchcode130201
dc.titleGame technology in the music classroom: A platform for the design of music and sound
dc.typeBook chapter
dc.type.descriptionB1 - Chapters
dc.type.codeB - Book Chapters
gro.hasfulltextNo Full Text
gro.griffith.authorBrown, Andrew R.


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