Show simple item record

dc.contributor.convenorM.H. Hamza
dc.contributor.authorJo, Jun Hyung
dc.contributor.authorAhn, Tae-Hong
dc.contributor.editorM.H. Hamza
dc.date.accessioned2017-05-03T13:22:13Z
dc.date.available2017-05-03T13:22:13Z
dc.date.issued2002
dc.date.modified2007-03-10T05:24:56Z
dc.identifier.urihttp://hdl.handle.net/10072/1472
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.languageEnglish
dc.language.isoeng
dc.publisherACTA Press
dc.publisher.placeAnaheim, USA
dc.relation.ispartofbookorjournalArtificial Intelligence and Applications
dc.relation.ispartofconferencenameArtificial Intelligence and Applications
dc.relation.ispartofconferencetitleArtificial Intelligence and Applications
dc.relation.ispartofdatefrom2002-09-09
dc.relation.ispartofdateto2002-09-12
dc.relation.ispartoflocationMalaga, Spain
dc.subject.fieldofresearchcode280212
dc.titleReviewing the use of genetic algorithms in a real-time computer game
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.facultyGriffith Sciences, School of Information and Communication Technology
gro.date.issued2002
gro.hasfulltextNo Full Text
gro.griffith.authorJo, Jun


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

  • Conference outputs
    Contains papers delivered by Griffith authors at national and international conferences.

Show simple item record