Generating Believable Personality-Rich Story Characters Using Body Languages
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We present an approach using story scripts and action descriptions in a form similar to the content description of storyboards to predict specific personality and emotional states. By constructing a hierarchical fuzzy rule-based system we facilitate the personality and emotion control of the body language of dynamic story characters. Our ultimate goal is to facilitate the high-level control of synthetic characters.
Advances in Intelligent IT - Active Media Technology 2006
© 2006 IOS Press. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. Please refer to the publisher website for access to the definitive, published version.
Information and Computing Sciences not elsewhere classified