'Redstone is like electricity': children's performative representations in and around Minecraft
Author(s)
Dezuani, Michael
O'Mara, Joanne
Beavis, Catherine
Griffith University Author(s)
Year published
2015
Metadata
Show full item recordAbstract
This article investigates 8- and 9-year-old girls' use of the popular game Minecraft at home and school, particularly the ways in which they performatively 'bring themselves into being' through talk and digital production in the social spaces of the classroom and within the game's multiplayer online world. We explore how the girls undertake practices of curatorship to display their Minecraft knowledge through discussion of the game, both 'in world' and in face-to-face interactions, and as they assemble resources within and around the game to design, build and display their creations and share stories about their gameplay.This article investigates 8- and 9-year-old girls' use of the popular game Minecraft at home and school, particularly the ways in which they performatively 'bring themselves into being' through talk and digital production in the social spaces of the classroom and within the game's multiplayer online world. We explore how the girls undertake practices of curatorship to display their Minecraft knowledge through discussion of the game, both 'in world' and in face-to-face interactions, and as they assemble resources within and around the game to design, build and display their creations and share stories about their gameplay.
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Journal Title
e-learning and digital media
Volume
12
Issue
2
Subject
Creative Arts, Media and Communication Curriculum and Pedagogy
Curriculum and Pedagogy
Specialist Studies in Education