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dc.contributor.authorYan Xi, Audrey Tan
dc.contributor.authorMarsh, Tim
dc.contributor.editorYoungkyun Baek, Ryan Ko, Tim Marsh
dc.date.accessioned2018-03-27T00:32:01Z
dc.date.available2018-03-27T00:32:01Z
dc.date.issued2014
dc.identifier.isbn9789814560269
dc.identifier.doi10.1007/978-981-4560-26-9_4
dc.identifier.urihttp://hdl.handle.net/10072/171605
dc.description.abstractIn this chapter, Xi and Marsh explore the area of persuasive technology and games and their effectiveness in informing users/players about savings and money management and in persuading users/players to take actions to save. They found that players were able to identify the triggers within the persuasive technology and persuasive game that inform them about savings and provide examples of these money lessons in their daily lives.
dc.description.peerreviewedYes
dc.languageEnglish
dc.language.isoeng
dc.publisherSpringer
dc.publisher.placeSingapore
dc.relation.ispartofbooktitleTrends and Applications of Serious Gaming and Social Media
dc.relation.ispartofchapter4
dc.relation.ispartofpagefrom51
dc.relation.ispartofpageto70
dc.subject.fieldofresearchInteractive Media
dc.subject.fieldofresearchComputer Gaming and Animation
dc.subject.fieldofresearchcode190205
dc.subject.fieldofresearchcode190202
dc.titleIdentifying Triggers within Persuasive Technology and Games For Saving and Money Management
dc.typeBook chapter
dc.type.descriptionB1 - Chapters
dc.type.codeB - Book Chapters
gro.hasfulltextNo Full Text
gro.griffith.authorMarsh, Tim


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