• myGriffith
    • Staff portal
    • Contact Us⌄
      • Future student enquiries 1800 677 728
      • Current student enquiries 1800 154 055
      • International enquiries +61 7 3735 6425
      • General enquiries 07 3735 7111
      • Online enquiries
      • Staff phonebook
    View Item 
    •   Home
    • Griffith Research Online
    • Conference outputs
    • View Item
    • Home
    • Griffith Research Online
    • Conference outputs
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Browse

  • All of Griffith Research Online
    • Communities & Collections
    • Authors
    • By Issue Date
    • Titles
  • This Collection
    • Authors
    • By Issue Date
    • Titles
  • Statistics

  • Most Popular Items
  • Statistics by Country
  • Most Popular Authors
  • Support

  • Contact us
  • FAQs
  • Admin login

  • Login
  • Measuring the effect of tangible interaction on design cognition

    Author(s)
    Maher, Mary Lou
    Gero, John
    Lee, Lina
    Yu, Rongrong
    Clausner, Tim
    Griffith University Author(s)
    Yu, Rongrong
    Year published
    2016
    Metadata
    Show full item record
    Abstract
    Recent developments in interaction design provide gesture and tangible interaction as an alternative or complement to mouse, keyboard, and touch interaction. Tangible user interfaces provide affordances that encourage and facilitate specific actions on physical objects. There is evidence that gesture and action affect cognition, and therefore it is hypothesized that the affordances of tangible interaction will affect design cognition. In this paper we report on the analysis of experimental data in which participants are asked to make word combinations from a set of six nouns and give them meaning. The task is presented as a ...
    View more >
    Recent developments in interaction design provide gesture and tangible interaction as an alternative or complement to mouse, keyboard, and touch interaction. Tangible user interfaces provide affordances that encourage and facilitate specific actions on physical objects. There is evidence that gesture and action affect cognition, and therefore it is hypothesized that the affordances of tangible interaction will affect design cognition. In this paper we report on the analysis of experimental data in which participants are asked to make word combinations from a set of six nouns and give them meaning. The task is presented as a design task with references to function, behavior, and structure of the word combination meanings. The participants performed the task in two conditions: one in which grasping the words was afforded and one in which pointing at the words was afforded. We segmented and coded the verbal data using the function-behavior-structure coding scheme to compare the participants’ references to design issues across the two conditions. The results show that the two conditions differ in the phase in which they search for word combinations and the phase in which they described new meanings.
    View less >
    Conference Title
    FOUNDATIONS OF AUGMENTED COGNITION: NEUROERGONOMICS AND OPERATIONAL NEUROSCIENCE, AC 2016, PT I
    Volume
    9743
    DOI
    https://doi.org/10.1007/978-3-319-39955-3_33
    Subject
    Design not elsewhere classified
    Publication URI
    http://hdl.handle.net/10072/172854
    Collection
    • Conference outputs

    Footer

    Disclaimer

    • Privacy policy
    • Copyright matters
    • CRICOS Provider - 00233E

    Tagline

    • Gold Coast
    • Logan
    • Brisbane - Queensland, Australia
    First Peoples of Australia
    • Aboriginal
    • Torres Strait Islander