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dc.contributor.authorMarsh, T
dc.contributor.authorNickole, LZ
dc.contributor.authorKlopfer, E
dc.contributor.authorXuejin, C
dc.contributor.authorOsterweil, S
dc.contributor.authorHaas, J
dc.contributor.editorKatherine Isbister, Charles Rich
dc.date.accessioned2018-03-23T00:52:14Z
dc.date.available2018-03-23T00:52:14Z
dc.date.issued2011
dc.identifier.isbn9781450308045
dc.identifier.doi10.1145/2159365.2159369
dc.identifier.urihttp://hdl.handle.net/10072/173559
dc.description.abstractThis paper describes the results of a comparative study carried out in a Singapore High School to test four versions of our game for learning, to investigate the effectiveness of puzzle and narrative-based games in engaging students, how the games affect their learning experience and their understanding of the physics concepts of displacement and velocity. It outlines the development of four game versions and in particular, describes the introduction of an off-screen character to help reach a synergy of fun and learning through an optimal blend of design and development dimensions (e.g. constructionist and instructionist learning, hidden/incidental and direct/explicit learning). The off-screen character achieves this through narration of an extended narrative/story intertwoven with aspects of the learning topics -- displacement and velocity. In this way the character's purpose is twofold; firstly, as part of the storyline and secondly, as learning partner or assistant.
dc.description.peerreviewedYes
dc.languageEnglish
dc.publisherAssociation for Computing Machinery (ACM)
dc.publisher.placeUnited States
dc.relation.ispartofconferencenameFDG 2011
dc.relation.ispartofconferencetitleProceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
dc.relation.ispartofdatefrom2011-06-28
dc.relation.ispartofdateto2011-07-01
dc.relation.ispartoflocationBordeaux, France
dc.relation.ispartofpagefrom23
dc.relation.ispartofpageto29
dc.subject.fieldofresearchInteractive media
dc.subject.fieldofresearchcode360504
dc.titleFun and learning: The power of narrative
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.hasfulltextNo Full Text
gro.griffith.authorMarsh, Tim


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    Contains papers delivered by Griffith authors at national and international conferences.

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