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dc.contributor.convenorLamberto Piron, Paolo Tonin, and Mauro Damen_AU
dc.contributor.authorH. Wilson, Peteren_US
dc.contributor.authorDuckworth, Jonathanen_US
dc.contributor.authorMumford, Nicken_US
dc.contributor.authorEldridge, Rossen_US
dc.contributor.authorGuglielmetti, Marken_US
dc.contributor.authorThomas, Paten_US
dc.contributor.authorShum, Daviden_US
dc.contributor.authorRudolph, Heikoen_US
dc.contributor.editorLamberto Piron, Paolo Tonin, and Mauro Damen_US
dc.date.accessioned2017-05-03T11:56:15Z
dc.date.available2017-05-03T11:56:15Z
dc.date.issued2007en_US
dc.date.modified2008-05-26T02:07:01Z
dc.identifier.doi10.1109/ICVR.2007.4362122en_US
dc.identifier.urihttp://hdl.handle.net/10072/17765
dc.description.abstractTraditional methods of movement assessment in clinical rehab are often labor intensive and provide a limited number of outcome variables for tracking recovery. Entry level virtual reality (VR) systems afford new possibilities for systematic assessment and treatment. This paper describes the development of a virtual tabletop environment for the assessment of upper limb function in Traumatic Brain Injury (TBI). The system is designed to present realistic virtual workspaces and to measure performance at both a functional and kinematic level. In addition, we incorporate the use of Tangible User Interfaces (TUIs) as a means of integrating performance with the workspace. Unlike top-end movement analysis systems, the experimental system utilizes readily available computing technologies: mid-range PC, LCD panels, stereo camera, Virtools software, and TUI enabled by Wii Remote, Wii Sensor Bar (Nintendo驠and passive markers. The combination of visionbased marker tracking with a low cost game controller (viz Wii system) provides a stable and accurate means of tracking the TUI on the virtual workspace, and for interactivity within this space. The system provides a compelling sense of realism for the performer and an innovative means of assessing movement capabilities over time.en_US
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_AU
dc.format.extent1638805 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglishen_US
dc.language.isoen_AU
dc.publisherIEEEen_US
dc.publisher.placeVenice, Italyen_US
dc.relation.ispartofstudentpublicationNen_AU
dc.relation.ispartofconferencenameVirtual Rehabilitation 2007en_US
dc.relation.ispartofconferencetitleVirtual Rehabilitation 2007en_US
dc.relation.ispartofdatefrom2007-09-27en_US
dc.relation.ispartofdateto2007-09-29en_US
dc.relation.ispartoflocationVenice Italyen_US
dc.rights.retentionYen_AU
dc.subject.fieldofresearchcode380103en_US
dc.subject.fieldofresearchcode321499en_US
dc.titleA virtual tabletop workspace for the assessment of upper limb function in Traumatic Brain Injury (TBI)en_US
dc.typeConference outputen_US
dc.type.descriptionE1 - Conference Publications (HERDC)en_US
dc.type.codeE - Conference Publicationsen_US
gro.rights.copyright© 2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.en_US
gro.date.issued2007
gro.hasfulltextFull Text


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