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dc.contributor.convenorLamberto Piron, Paolo Tonin, and Mauro Dam
dc.contributor.authorWilson, Peter H
dc.contributor.authorDuckworth, Jonathan
dc.contributor.authorMumford, Nick
dc.contributor.authorEldridge, Ross
dc.contributor.authorGuglielmetti, Mark
dc.contributor.authorThomas, Patrick
dc.contributor.authorShum, David
dc.contributor.authorRudolph, Heiko
dc.contributor.editorLamberto Piron, Paolo Tonin, and Mauro Dam
dc.date.accessioned2017-05-03T11:56:15Z
dc.date.available2017-05-03T11:56:15Z
dc.date.issued2007
dc.date.modified2008-05-26T02:07:01Z
dc.identifier.isbn978-1-4244-1203-7
dc.identifier.doi10.1109/ICVR.2007.4362122
dc.identifier.urihttp://hdl.handle.net/10072/17765
dc.description.abstractTraditional methods of movement assessment in clinical rehab are often labor intensive and provide a limited number of outcome variables for tracking recovery. Entry level virtual reality (VR) systems afford new possibilities for systematic assessment and treatment. This paper describes the development of a virtual tabletop environment for the assessment of upper limb function in Traumatic Brain Injury (TBI). The system is designed to present realistic virtual workspaces and to measure performance at both a functional and kinematic level. In addition, we incorporate the use of Tangible User Interfaces (TUIs) as a means of integrating performance with the workspace. Unlike top-end movement analysis systems, the experimental system utilizes readily available computing technologies: mid-range PC, LCD panels, stereo camera, Virtools software, and TUI enabled by Wii Remote, Wii Sensor Bar (Nintendo驠and passive markers. The combination of visionbased marker tracking with a low cost game controller (viz Wii system) provides a stable and accurate means of tracking the TUI on the virtual workspace, and for interactivity within this space. The system provides a compelling sense of realism for the performer and an innovative means of assessing movement capabilities over time.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.format.extent1638805 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglish
dc.language.isoen_AU
dc.publisherIEEE
dc.publisher.placeVenice, Italy
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofconferencenameVirtual Rehabilitation Conference 2007
dc.relation.ispartofconferencetitle2007 VIRTUAL REHABILITATION
dc.relation.ispartofdatefrom2007-09-27
dc.relation.ispartofdateto2007-09-29
dc.relation.ispartoflocationVenice, ITALY
dc.relation.ispartofpagefrom13
dc.relation.ispartofpageto+
dc.rights.retentionY
dc.subject.fieldofresearchcode380103
dc.subject.fieldofresearchcode321499
dc.titleA virtual tabletop workspace for the assessment of upper limb function in Traumatic Brain Injury (TBI)
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.rights.copyright© 2007 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
gro.date.issued2007
gro.hasfulltextFull Text
gro.griffith.authorThomas, Pat
gro.griffith.authorShum, David


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    Contains papers delivered by Griffith authors at national and international conferences.

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