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dc.contributor.authorSong, Seungkeunen_US
dc.contributor.authorLee, Joohyeonen_US
dc.contributor.authorJo, Jun Hyungen_US
dc.date.accessioned2017-05-03T13:22:07Z
dc.date.available2017-05-03T13:22:07Z
dc.date.issued2007en_US
dc.date.modified2008-07-08T05:13:59Z
dc.identifier.isbn9783540773672en_US
dc.identifier.urihttp://hdl.handle.net/10072/19634
dc.description.publicationstatusYesen_AU
dc.languageEnglishen_US
dc.language.isoen_AU
dc.publisherSpringeren_US
dc.publisher.placeBerlinen_US
dc.relation.ispartofbooktitleLecture Notes in Computer Science: Advances in Hybrid Information Technologyen_US
dc.relation.ispartofchapter60en_US
dc.relation.ispartofstudentpublicationNen_AU
dc.relation.ispartofpagefrom333en_US
dc.relation.ispartofpageto343en_US
dc.rights.retentionYen_AU
dc.subject.fieldofresearchcode289999en_US
dc.titleThe Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Gameen_US
dc.typeBook chapteren_US
dc.type.descriptionB2 - Book Chapters (Non HERDC Eligible)en_US
dc.type.codeB - Book Chaptersen_US
gro.date.issued2007
gro.hasfulltextNo Full Text


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