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dc.contributor.convenorPradip K. Srimani (Program Chair)en_AU
dc.contributor.authorBlumenstein, Michaelen_US
dc.contributor.authorGreen, Stevenen_US
dc.contributor.authorNguyen, Anneen_US
dc.contributor.authorMuthukkumarasamy, Vallipuramen_US
dc.contributor.editorPradip K. Srimani [Program Chair] et. al.en_US
dc.date.accessioned2017-05-03T11:41:58Z
dc.date.available2017-05-03T11:41:58Z
dc.date.issued2004en_US
dc.date.modified2009-09-24T05:50:08Z
dc.identifier.doi10.1109/ITCC.2004.1286454en_AU
dc.identifier.urihttp://hdl.handle.net/10072/2110
dc.description.abstractIn this paper, a Generic Automated Marking Environment (GAME) is proposed for assessing student programming projects and exercises with an aim to facilitate student-centred learning. GAME has been designed to automatically assess programming assignments written in a variety of languages. The system has been implemented in Java and contains marker modules that are tailored to each specific language. A framework has been set in place to enable easy addition of new marker modules to extend the system's functionality. Currently, the system is able to mark programs written in Java and the C language. To use the system, instructors are required to provide a simple "marking schema" for any given assessment item, which includes pertinent information such as the location of files and the model solution. GAME has been tested on a number of student programming exercises and assignments providing encouraging results.en_US
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_AU
dc.format.extent1281834 bytes
dc.format.extent23273 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.languageEnglishen_US
dc.language.isoen_AU
dc.publisherIEEE Computer Societyen_US
dc.publisher.placeLos Alamitos,CA, USAen_US
dc.publisher.urihttp://ieeexplore.ieee.org/servlet/opac?punumber=9035en_AU
dc.relation.ispartof0en_AU
dc.relation.ispartofconferencenameITCC 2004en_US
dc.relation.ispartofconferencetitleProceedings ITCC 2004 International Conference on Information Technology: Coding and Computingen_US
dc.relation.ispartofdatefrom2004-04-05en_US
dc.relation.ispartofdateto2004-04-07en_US
dc.relation.ispartoflocationLas Vegas, Nevada, USAen_US
dc.subject.fieldofresearchcode289999en_US
dc.titleGAME: A Generic Automated Marking Environment for Programming Assessmenten_US
dc.typeConference outputen_US
dc.type.descriptionE1 - Conference Publications (HERDC)en_US
dc.type.codeE - Conference Publicationsen_US
gro.facultyGriffith Sciences, School of Information and Communication Technologyen_US
gro.rights.copyrightCopyright 2004 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.en_AU
gro.date.issued2004
gro.hasfulltextFull Text


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