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dc.contributor.convenorRoger Boyleen_AU
dc.contributor.authorBlumenstein, Michaelen_US
dc.contributor.authorGreen, Stevenen_US
dc.contributor.authorNguyen, Anneen_US
dc.contributor.authorMuthukkumarasamy, Vallipuramen_US
dc.contributor.editorRoger Boyleen_US
dc.description.abstractThis paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based on the "structure" of the source code and the correctness of the program's output. Currently, the system is able to mark programs written in Java, C++ and the C language. To use the system, instructors are required to provide a simple "marking schema" for any given assessment item, which includes pertinent information such as the location of files and the model solution. In this research, GAME has been tested on a number of student programming exercises and assignments. The results obtained, have been analysed and compared against a human marker providing encouraging results.en_US
dc.publisherACM Pressen_US
dc.publisher.placeNew Yorken_US
dc.relation.ispartofconferencenameITiCSE 2004en_US
dc.relation.ispartofconferencetitleProceedings of the 9th Annual SIGCSE Conference on Innovation and Technology in Computer Science Educationen_US
dc.relation.ispartoflocationLeeds, UKen_US
dc.titleAn Experimental Analysis of GAME: A Generic Automated Marking Environmenten_US
dc.typeConference outputen_US
dc.type.descriptionE1 - Conference Publications (HERDC)en_US
dc.type.codeE - Conference Publicationsen_US
gro.facultyGriffith Sciences, School of Information and Communication Technologyen_US
gro.hasfulltextNo Full Text

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    Contains papers delivered by Griffith authors at national and international conferences.

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