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dc.contributor.authorBlumenstein, Michaelen_US
dc.contributor.authorGreen, Stevenen_US
dc.contributor.authorFogelman, Shoshanaen_US
dc.contributor.authorNguyen, Anneen_US
dc.contributor.authorMuthukkumarasamy, Vallipuramen_US
dc.date.accessioned2017-05-03T12:05:47Z
dc.date.available2017-05-03T12:05:47Z
dc.date.issued2008en_US
dc.date.modified2012-02-10T01:28:36Z
dc.identifier.issn03601315en_US
dc.identifier.doi10.1016/j.compedu.2006.11.006en_US
dc.identifier.urihttp://hdl.handle.net/10072/23533
dc.description.abstractThis paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based on the "structure" of the source code and the correctness of the program's output. Currently, the system is able to mark programs written in Java, C++ and the C language. To use the system, instructors are required to provide a simple "marking schema" for each given assessment item, which includes pertinent information such as the location of files and the model solution. In this research, GAME has been tested on a number of student programming exercises and assignments and its performance has been compared against that of a human marker. An in-depth statistical analysis of the comparison is presented, providing encouraging results and directions for employing GAME as a tool for teaching and learning.en_US
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_US
dc.format.extent190007 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglishen_US
dc.language.isoen_US
dc.publisherElsevieren_US
dc.publisher.placeNetherlandsen_US
dc.relation.ispartofstudentpublicationNen_US
dc.relation.ispartofpagefrom1203en_US
dc.relation.ispartofpageto1216en_US
dc.relation.ispartofissue4en_US
dc.relation.ispartofjournalComputers and Educationen_US
dc.relation.ispartofvolume50en_US
dc.rights.retentionNen_US
dc.subject.fieldofresearchProgramming Languagesen_US
dc.subject.fieldofresearchScience, Technology and Engineering Curriculum and Pedagogyen_US
dc.subject.fieldofresearchcode080308en_US
dc.subject.fieldofresearchcode130212en_US
dc.titlePerformance analysis of GAME: A generic automated marking environmenten_US
dc.typeJournal articleen_US
dc.type.descriptionC1 - Peer Reviewed (HERDC)en_US
dc.type.codeC - Journal Articlesen_US
gro.facultyGriffith Sciences, School of Information and Communication Technologyen_US
gro.rights.copyrightCopyright 2008 Elsevier. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. Please refer to the journal's website for access to the definitive, published version.en_US
gro.date.issued2008
gro.hasfulltextFull Text


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