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dc.contributor.authorBlumenstein, Michael
dc.contributor.authorGreen, Steve
dc.contributor.authorFogelman, Shoshana
dc.contributor.authorNguyen, Ann
dc.contributor.authorMuthukkumarasarny, Vallipuram
dc.date.accessioned2017-05-03T12:05:47Z
dc.date.available2017-05-03T12:05:47Z
dc.date.issued2008
dc.date.modified2012-02-10T01:28:36Z
dc.identifier.issn0360-1315
dc.identifier.doi10.1016/j.compedu.2006.11.006
dc.identifier.urihttp://hdl.handle.net/10072/23533
dc.description.abstractThis paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based on the "structure" of the source code and the correctness of the program's output. Currently, the system is able to mark programs written in Java, C++ and the C language. To use the system, instructors are required to provide a simple "marking schema" for each given assessment item, which includes pertinent information such as the location of files and the model solution. In this research, GAME has been tested on a number of student programming exercises and assignments and its performance has been compared against that of a human marker. An in-depth statistical analysis of the comparison is presented, providing encouraging results and directions for employing GAME as a tool for teaching and learning.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.format.extent190007 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglish
dc.language.isoeng
dc.publisherElsevier
dc.publisher.placeNetherlands
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofpagefrom1203
dc.relation.ispartofpageto1216
dc.relation.ispartofissue4
dc.relation.ispartofjournalComputers and Education
dc.relation.ispartofvolume50
dc.rights.retentionN
dc.subject.fieldofresearchProgramming languages
dc.subject.fieldofresearchEducation systems
dc.subject.fieldofresearchCurriculum and pedagogy
dc.subject.fieldofresearchScience, technology and engineering curriculum and pedagogy
dc.subject.fieldofresearchSpecialist studies in education
dc.subject.fieldofresearchcode461204
dc.subject.fieldofresearchcode3903
dc.subject.fieldofresearchcode3901
dc.subject.fieldofresearchcode390113
dc.subject.fieldofresearchcode3904
dc.titlePerformance analysis of GAME: A generic automated marking environment
dc.typeJournal article
dc.type.descriptionC1 - Articles
dc.type.codeC - Journal Articles
gro.facultyGriffith Sciences, School of Information and Communication Technology
gro.rights.copyright© 2008 Elsevier. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. Please refer to the journal's website for access to the definitive, published version.
gro.date.issued2008
gro.hasfulltextFull Text
gro.griffith.authorMuthukkumarasamy, Vallipuram


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