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dc.contributor.authorKitson, Lisbeth
dc.date.accessioned2017-05-03T11:31:59Z
dc.date.available2017-05-03T11:31:59Z
dc.date.issued2009
dc.date.modified2011-05-24T06:45:33Z
dc.identifier.isbn9783838328348
dc.identifier.urihttp://hdl.handle.net/10072/30078
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.languageEnglish
dc.language.isoen_AU
dc.publisherLambert Academic Publishing
dc.publisher.placeGermany
dc.publisher.urihttp://www.lap-publishing.com
dc.publisher.urihttp://books.google.com/
dc.relation.ispartofstudentpublicationN
dc.rights.retentionN
dc.subject.fieldofresearchEnglish and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL)
dc.subject.fieldofresearchcode130204
dc.titleComputer Games as texts in the primary classroom: An investigation of the literacy practices associated with computer gameplay
dc.typeBook
dc.type.descriptionA1 - Books
dc.type.codeA - Books
gro.facultyArts, Education & Law Group, School of Education and Professional Studies
gro.date.issued2009
gro.hasfulltextNo Full Text
gro.griffith.authorKitson, Lisbeth A.


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