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dc.contributor.authorKitson, Lisbethen_US
dc.date.accessioned2017-05-03T11:31:59Z
dc.date.available2017-05-03T11:31:59Z
dc.date.issued2009en_US
dc.date.modified2011-05-24T06:45:33Z
dc.identifier.isbn9783838328348en_US
dc.identifier.urihttp://hdl.handle.net/10072/30078
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_AU
dc.languageEnglishen_US
dc.language.isoen_AU
dc.publisherLambert Academic Publishingen_US
dc.publisher.placeGermanyen_US
dc.publisher.urihttp://www.lap-publishing.comen_US
dc.publisher.urihttp://books.google.com/en_US
dc.relation.ispartofstudentpublicationNen_AU
dc.rights.retentionNen_AU
dc.subject.fieldofresearchEnglish and Literacy Curriculum and Pedagogy (excl. LOTE, ESL and TESOL)en_US
dc.subject.fieldofresearchcode130204en_US
dc.titleComputer Games as texts in the primary classroom: An investigation of the literacy practices associated with computer gameplayen_US
dc.typeBooken_US
dc.type.descriptionA1 - Authored Research (HERDC)en_US
dc.type.codeA - Booksen_US
gro.facultyArts, Education & Law Group, School of Education and Professional Studiesen_US
gro.date.issued2009
gro.hasfulltextNo Full Text


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