Architecture for Hybrid Robotic Behavior

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Author(s)
Billington, David
Estivill-Castro, Vladimir
Hexel, Rene
Rock, Andrew
Year published
2009
Metadata
Show full item recordAbstract
Software architectures for agent technology and robots have been polarized between reactive architectures and architectures based on planning and reasoning. Although hybrid architectures have been shown to offer benefits from both, these seem complicated to integrate. In this paper we integrate the reactive nature of finite state machines and the reasoning capabilities of non-monotonic logics to produce intelligent autonomous robots. In particular, we demonstrate this with a robotic poker player. The robotic player integrates vision, sound recognition, motion control and the reasoning to perform competitively as a ...
View more >Software architectures for agent technology and robots have been polarized between reactive architectures and architectures based on planning and reasoning. Although hybrid architectures have been shown to offer benefits from both, these seem complicated to integrate. In this paper we integrate the reactive nature of finite state machines and the reasoning capabilities of non-monotonic logics to produce intelligent autonomous robots. In particular, we demonstrate this with a robotic poker player. The robotic player integrates vision, sound recognition, motion control and the reasoning to perform competitively as a player in a complex game with incomplete information.
View less >
View more >Software architectures for agent technology and robots have been polarized between reactive architectures and architectures based on planning and reasoning. Although hybrid architectures have been shown to offer benefits from both, these seem complicated to integrate. In this paper we integrate the reactive nature of finite state machines and the reasoning capabilities of non-monotonic logics to produce intelligent autonomous robots. In particular, we demonstrate this with a robotic poker player. The robotic player integrates vision, sound recognition, motion control and the reasoning to perform competitively as a player in a complex game with incomplete information.
View less >
Journal Title
Lecture Notes in Computer science
Volume
5572
Copyright Statement
© 2009 Springer Berlin / Heidelberg. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. The original publication is available at www.springerlink.com
Subject
Information and computing sciences