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dc.contributor.authorBeavis, Catherineen_US
dc.contributor.editorRebekah Willett, Muriel Robinson and Jackie Marshen_US
dc.date.accessioned2017-04-04T21:55:01Z
dc.date.available2017-04-04T21:55:01Z
dc.date.issued2009en_US
dc.date.modified2014-02-12T22:42:33Z
dc.identifier.isbn9780415963114en_US
dc.identifier.doihttp://www.routledge.com/books/details/9780415963114/en_US
dc.identifier.urihttp://hdl.handle.net/10072/30458
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_US
dc.languageEnglishen_US
dc.language.isoen_US
dc.publisherRoutledgeen_US
dc.publisher.placeNew Yorken_US
dc.publisher.urihttp://www.routledge.com/en_US
dc.relation.ispartofbooktitlePlay, Creativity and Digital Culturesen_US
dc.relation.ispartofchapter2en_US
dc.relation.ispartofstudentpublicationNen_US
dc.relation.ispartofpagefrom15en_US
dc.relation.ispartofpageto35en_US
dc.rights.retentionYen_US
dc.subject.fieldofresearchCurriculum and Pedagogy not elsewhere classifieden_US
dc.subject.fieldofresearchcode130299en_US
dc.titleGames Within Games: Convergence and Critical Literacyen_US
dc.typeBook chapteren_US
dc.type.descriptionB1 - Book Chapters (HERDC)en_US
dc.type.codeB - Book Chaptersen_US
gro.facultyArts, Education & Law Group, School of Education and Professional Studiesen_US
gro.date.issued2009
gro.hasfulltextNo Full Text


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