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dc.contributor.authorDunn, Julieen_US
dc.contributor.authorO'Toole, Johnen_US
dc.contributor.editorAnderson, M., Carroll, J. and Cameron, D.en_US
dc.date.accessioned2017-04-04T15:45:51Z
dc.date.available2017-04-04T15:45:51Z
dc.date.issued2009en_US
dc.date.modified2010-08-27T06:57:31Z
dc.identifier.isbn9781847062666en_US
dc.identifier.urihttp://hdl.handle.net/10072/30465
dc.description.abstractThis chapter is about role-play, in the very different contexts of computer games and virutal worlds; and real-life drama work in the classroom. In these contexts, role-play takes the shape of 'process drama', hwer ehte participants make up the drama as they go along and there is no aoutside audience. The chapter starts by exploring the similarities and differences between these two very different 'play' contexts. The authors have devised a simple theoretical model to analyse and compare the structures and dynamics of each medium and how they are manifested - the basic building blocks; the structural and narrative components; the motivational/emotional drivers; and the attributes of role. The chapter continues in a more personal tone with the author's descriptions of how, with teachers' help, a group of eleven year old children made their own investigation of the links between live drama and computer-generated play and learning, and invented virtual worlds of their own.en_US
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_AU
dc.languageEnglishen_US
dc.language.isoen_AU
dc.publisherContinuum International Publishing Groupen_US
dc.publisher.placeLondon, UKen_US
dc.publisher.urihttp://www.continuumbooks.com/en_AU
dc.relation.ispartofbooktitleDrama Education with Digital Technologyen_US
dc.relation.ispartofchapter2en_US
dc.relation.ispartofstudentpublicationNen_AU
dc.relation.ispartofpagefrom20en_US
dc.relation.ispartofpageto37en_US
dc.relation.ispartofedition1sten_US
dc.rights.retentionYen_AU
dc.subject.fieldofresearchCreative Arts, Media and Communication Curriculum and Pedagogyen_US
dc.subject.fieldofresearchcode130201en_US
dc.titleWhen worlds collude: Exploring the relationship between the actual, the dramatic and the virtualen_US
dc.typeBook chapteren_US
dc.type.descriptionB1 - Book Chapters (HERDC)en_US
dc.type.codeB - Book Chaptersen_US
gro.facultyArts, Education & Law Group, School of Education and Professional Studiesen_US
gro.date.issued2009
gro.hasfulltextNo Full Text


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