• myGriffith
    • Staff portal
    • Contact Us⌄
      • Future student enquiries 1800 677 728
      • Current student enquiries 1800 154 055
      • International enquiries +61 7 3735 6425
      • General enquiries 07 3735 7111
      • Online enquiries
      • Staff phonebook
    View Item 
    •   Home
    • Griffith Research Online
    • Conference outputs
    • View Item
    • Home
    • Griffith Research Online
    • Conference outputs
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Browse

  • All of Griffith Research Online
    • Communities & Collections
    • Authors
    • By Issue Date
    • Titles
  • This Collection
    • Authors
    • By Issue Date
    • Titles
  • Statistics

  • Most Popular Items
  • Statistics by Country
  • Most Popular Authors
  • Support

  • Contact us
  • FAQs
  • Admin login

  • Login
  • A Hierarchical Architecture for Modeling Complex Software Intensive Systems Using Behavior Trees

    Thumbnail
    View/Open
    58891_1.pdf (54.71Kb)
    Author(s)
    Wen, Larry
    Dromey, Geoff
    Griffith University Author(s)
    Dromey, Geoff
    Wen, Larry
    Year published
    2009
    Metadata
    Show full item record
    Abstract
    This paper presents a hierarchical architecture model as a systematic approach to building large and complex software intensive systems. This model organizes a software intensive system into a tree-like hierarchical structure. Each entity can be a component, a system or the environment depending on where it is observed. The behavior of each entity is modeled by a behavior tree. One entity can communicate only to its parent entity or direct child entities. To successfully integrate an entity with its parent entity, its behavior and the behavior of its parent must comply with the mutual boundary property.This paper presents a hierarchical architecture model as a systematic approach to building large and complex software intensive systems. This model organizes a software intensive system into a tree-like hierarchical structure. Each entity can be a component, a system or the environment depending on where it is observed. The behavior of each entity is modeled by a behavior tree. One entity can communicate only to its parent entity or direct child entities. To successfully integrate an entity with its parent entity, its behavior and the behavior of its parent must comply with the mutual boundary property.
    View less >
    Conference Title
    Proceedings of the 9th Asia-Pacific Complex System Conference
    Publisher URI
    http://www.nda.ac.jp/cs/complex09/
    Copyright Statement
    © The Author(s) 2009. The attached file is posted here with permission of the copyright owners for your personal use only. No further distribution permitted. For information about this conference please refer to the publisher's website or contact the authors.
    Subject
    Software Engineering
    Publication URI
    http://hdl.handle.net/10072/31821
    Collection
    • Conference outputs

    Footer

    Disclaimer

    • Privacy policy
    • Copyright matters
    • CRICOS Provider - 00233E

    Tagline

    • Gold Coast
    • Logan
    • Brisbane - Queensland, Australia
    First Peoples of Australia
    • Aboriginal
    • Torres Strait Islander