Would the 'real' girl gamer please stand up? Gender, LAN cafs and the reformulation of the 'girl' gamer
Author(s)
Beavis, Catherine
Charles, Claire
Griffith University Author(s)
Year published
2007
Metadata
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In this paper we consider the significance of cyber 'LAN' cafs as sites where on and off-line practices meet in way that complicates binary notions of the gendered gamer. Existing research into computer games culture suggests a male dominated environment and points to girls' lower levels of competence and participation in games. Building on recent studies interested in the constitution of gender through engagement with online technologies, we draw on Judith Butler's politics of performative resignification, and conceptualise digital culture as a resource through which 'girl' gamers are mobilised and potentially reformulated, ...
View more >In this paper we consider the significance of cyber 'LAN' cafs as sites where on and off-line practices meet in way that complicates binary notions of the gendered gamer. Existing research into computer games culture suggests a male dominated environment and points to girls' lower levels of competence and participation in games. Building on recent studies interested in the constitution of gender through engagement with online technologies, we draw on Judith Butler's politics of performative resignification, and conceptualise digital culture as a resource through which 'girl' gamers are mobilised and potentially reformulated, experiencing their gaming identities in contradictory ways, and fragmenting the category 'girl' in the very act of articulating their place in a male dominated gaming culture. It is argued that through the meeting of on and off-line practices, LAN cafs operate as a location that is particularly amenable to reformulative work in relation to gendered gaming identities
View less >
View more >In this paper we consider the significance of cyber 'LAN' cafs as sites where on and off-line practices meet in way that complicates binary notions of the gendered gamer. Existing research into computer games culture suggests a male dominated environment and points to girls' lower levels of competence and participation in games. Building on recent studies interested in the constitution of gender through engagement with online technologies, we draw on Judith Butler's politics of performative resignification, and conceptualise digital culture as a resource through which 'girl' gamers are mobilised and potentially reformulated, experiencing their gaming identities in contradictory ways, and fragmenting the category 'girl' in the very act of articulating their place in a male dominated gaming culture. It is argued that through the meeting of on and off-line practices, LAN cafs operate as a location that is particularly amenable to reformulative work in relation to gendered gaming identities
View less >
Journal Title
Gender and Education
Volume
19
Issue
6
Subject
Studies in Human Society not elsewhere classified
Specialist Studies in Education
Sociology