Challenging notions of gendered game play: teenagers playing 'The Sims'
Author(s)
Beavis, Catherine
Charles, Claire
Griffith University Author(s)
Year published
2005
Metadata
Show full item recordAbstract
This paper challenges notions of gendered game playing practice implicit in much research into young women's involvement with the computer gaming culture. It draws on a study of Australian teenagers playing The Sims Deluxe as part of an English curriculum unit and insights from feminist media studies to explore relationships between gender and game playing practices. Departing from a reliance on redetermined notions of "gender", "domestic space", and "successful game play", it conceptualizes The Sims as a game in which the boundaries between gender and domestic space are disturbed. It argues that observing students' ...
View more >This paper challenges notions of gendered game playing practice implicit in much research into young women's involvement with the computer gaming culture. It draws on a study of Australian teenagers playing The Sims Deluxe as part of an English curriculum unit and insights from feminist media studies to explore relationships between gender and game playing practices. Departing from a reliance on redetermined notions of "gender", "domestic space", and "successful game play", it conceptualizes The Sims as a game in which the boundaries between gender and domestic space are disturbed. It argues that observing students' constructions of gender and domestic space through the act ofgame play itself provides a more productive insight into the gendered dimensions of game play for educators wishing to work computer games such as TheSims into curriculum development.
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View more >This paper challenges notions of gendered game playing practice implicit in much research into young women's involvement with the computer gaming culture. It draws on a study of Australian teenagers playing The Sims Deluxe as part of an English curriculum unit and insights from feminist media studies to explore relationships between gender and game playing practices. Departing from a reliance on redetermined notions of "gender", "domestic space", and "successful game play", it conceptualizes The Sims as a game in which the boundaries between gender and domestic space are disturbed. It argues that observing students' constructions of gender and domestic space through the act ofgame play itself provides a more productive insight into the gendered dimensions of game play for educators wishing to work computer games such as TheSims into curriculum development.
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Journal Title
Discourse: Studies in the Cultural Politics of Education
Volume
26
Issue
3
Subject
Cultural Studies not elsewhere classified
Education
Studies in Human Society