Show simple item record

dc.contributor.authorThomas, DI
dc.contributor.authorVlacic, L
dc.date.accessioned2017-05-03T16:40:26Z
dc.date.available2017-05-03T16:40:26Z
dc.date.issued2005
dc.date.modified2010-08-03T09:02:28Z
dc.identifier.isbn9780780389472
dc.identifier.doi10.1109/ARSO.2005.1511620
dc.identifier.urihttp://hdl.handle.net/10072/33203
dc.description.abstractIn order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have developed an interactive computer game called TeamMATE and tested its operation under a boardroom-like play scenario. We outline the key features and desirable properties that are necessary in an electronic boardroom environment and introduce a physical layer concept that allows us to define the electronic boardroom as well as the required sensors, effectors and communication protocols in an extensible manner. Once the basics of the TeamMATE system have been described, we demonstrate a simple brainstorming process defined within a physical layer. Within this electronic boardroom, human and artificial beings, as fully equal partner agents, interact collaboratively to fulfil the various roles and responsibilities related to the process under observation. Finally, we conclude with our observations of TeamMATE in action, and how this contributes to further work with collaborative fully equal partner agents.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.format.extent1121067 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglish
dc.language.isoeng
dc.publisherIEEE
dc.publisher.placePiscataway, NJ
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofconferencenameIEEE Workshop on Advanced Robotics and its Social Impacts
dc.relation.ispartofconferencetitle2005 IEEE Workshop on Advanced Robotics and its Social Impacts
dc.relation.ispartofdatefrom2005-06-12
dc.relation.ispartofdateto2005-06-15
dc.relation.ispartoflocationNagoya, JAPAN
dc.relation.ispartofpagefrom60
dc.relation.ispartofpagefrom6 pages
dc.relation.ispartofpageto65
dc.relation.ispartofpageto6 pages
dc.relation.ispartofvolume2005
dc.rights.retentionY
dc.subject.fieldofresearchcode280209
dc.titleTeamMATE: Computer Game Environment for Collaborative and Social Interaction
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.facultyGriffith Sciences, Griffith School of Engineering
gro.rights.copyright© 2005 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
gro.date.issued2005
gro.hasfulltextFull Text
gro.griffith.authorVlacic, Ljubo


Files in this item

This item appears in the following Collection(s)

  • Conference outputs
    Contains papers delivered by Griffith authors at national and international conferences.

Show simple item record