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dc.contributor.authorThomas, Danielen_US
dc.contributor.authorVlacic, Ljuboen_US
dc.date.accessioned2017-04-04T23:57:07Z
dc.date.available2017-04-04T23:57:07Z
dc.date.issued2005en_US
dc.date.modified2010-08-03T09:02:28Z
dc.identifier.doi10.1109/ARSO.2005.1511620en_AU
dc.identifier.urihttp://hdl.handle.net/10072/33203
dc.description.abstractIn order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have developed an interactive computer game called TeamMATE and tested its operation under a boardroom-like play scenario. We outline the key features and desirable properties that are necessary in an electronic boardroom environment and introduce a physical layer concept that allows us to define the electronic boardroom as well as the required sensors, effectors and communication protocols in an extensible manner. Once the basics of the TeamMATE system have been described, we demonstrate a simple brainstorming process defined within a physical layer. Within this electronic boardroom, human and artificial beings, as fully equal partner agents, interact collaboratively to fulfil the various roles and responsibilities related to the process under observation. Finally, we conclude with our observations of TeamMATE in action, and how this contributes to further work with collaborative fully equal partner agents.en_US
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_AU
dc.format.extent1121067 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglishen_US
dc.language.isoen_AU
dc.publisherIEEEen_US
dc.publisher.placePiscataway, NJen_US
dc.relation.ispartofstudentpublicationNen_AU
dc.relation.ispartofconferencename2005 IEEE Workshop on Advanced Robotics and its Social Impacts (ARSO'05), IEEEen_US
dc.relation.ispartofconferencetitle2005 IEEE Workshop on Advanced Robotics and itsSocial Impactsen_US
dc.relation.ispartofdatefrom2005-06-27en_US
dc.relation.ispartofdateto2005-12-30en_US
dc.relation.ispartoflocationNagoya, Japanen_US
dc.rights.retentionYen_AU
dc.subject.fieldofresearchcode280209en_US
dc.titleTeamMATE: Computer Game Environment forCollaborative and Social Interactionen_US
dc.typeConference outputen_US
dc.type.descriptionE1 - Conference Publications (HERDC)en_US
dc.type.codeE - Conference Publicationsen_US
gro.facultyGriffith Sciences, Griffith School of Engineeringen_US
gro.rights.copyrightCopyright 2005 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.en_AU
gro.date.issued2005
gro.hasfulltextFull Text


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    Contains papers delivered by Griffith authors at national and international conferences.

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