dc.contributor.author | Thomas, DI | |
dc.contributor.author | Vlacic, L | |
dc.date.accessioned | 2017-05-03T16:40:26Z | |
dc.date.available | 2017-05-03T16:40:26Z | |
dc.date.issued | 2005 | |
dc.date.modified | 2010-08-03T09:02:28Z | |
dc.identifier.isbn | 9780780389472 | |
dc.identifier.doi | 10.1109/ARSO.2005.1511620 | |
dc.identifier.uri | http://hdl.handle.net/10072/33203 | |
dc.description.abstract | In order to investigate the interaction and collaboration of human and artificial beings as fully equal partner agents, we have developed an interactive computer game called TeamMATE and tested its operation under a boardroom-like play scenario. We outline the key features and desirable properties that are necessary in an electronic boardroom environment and introduce a physical layer concept that allows us to define the electronic boardroom as well as the required sensors, effectors and communication protocols in an extensible manner. Once the basics of the TeamMATE system have been described, we demonstrate a simple brainstorming process defined within a physical layer. Within this electronic boardroom, human and artificial beings, as fully equal partner agents, interact collaboratively to fulfil the various roles and responsibilities related to the process under observation. Finally, we conclude with our observations of TeamMATE in action, and how this contributes to further work with collaborative fully equal partner agents. | |
dc.description.peerreviewed | Yes | |
dc.description.publicationstatus | Yes | |
dc.format.extent | 1121067 bytes | |
dc.format.mimetype | application/pdf | |
dc.language | English | |
dc.language.iso | eng | |
dc.publisher | IEEE | |
dc.publisher.place | Piscataway, NJ | |
dc.relation.ispartofstudentpublication | N | |
dc.relation.ispartofconferencename | IEEE Workshop on Advanced Robotics and its Social Impacts | |
dc.relation.ispartofconferencetitle | 2005 IEEE Workshop on Advanced Robotics and its Social Impacts | |
dc.relation.ispartofdatefrom | 2005-06-12 | |
dc.relation.ispartofdateto | 2005-06-15 | |
dc.relation.ispartoflocation | Nagoya, JAPAN | |
dc.relation.ispartofpagefrom | 60 | |
dc.relation.ispartofpagefrom | 6 pages | |
dc.relation.ispartofpageto | 65 | |
dc.relation.ispartofpageto | 6 pages | |
dc.relation.ispartofvolume | 2005 | |
dc.rights.retention | Y | |
dc.subject.fieldofresearchcode | 280209 | |
dc.title | TeamMATE: Computer Game Environment for Collaborative and Social Interaction | |
dc.type | Conference output | |
dc.type.description | E1 - Conferences | |
dc.type.code | E - Conference Publications | |
gro.faculty | Griffith Sciences, Griffith School of Engineering | |
gro.rights.copyright | © 2005 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. | |
gro.date.issued | 2005 | |
gro.hasfulltext | Full Text | |
gro.griffith.author | Vlacic, Ljubo | |