Principles of Flythrough Animations and Virtual Reality Scenes in Architectural Designs
Incorporating fly through animation and virtual reality scenes with three dimensional modelling has revolutionised architectural design, just as desktop publishing transformed the printing industry in the 80's. It has given architects/interior designers the control to design, compose, direct and produce dazzling architectural buildings, fly through animations, virtual reality scenes, compelling presentations and displays and technical visualisations on the personal computer. The applications of 3D modelling with multimedia are as endless as the user's creativity. It has placed the adeptness of a drafting table with a multimedia production department on our desktop. It is one of the most exciting recent technological achievements in the computer industry. The potential to navigate freely within a rendered scene simply creates new opportunities for the exploration of three-dimensional space. Virtual reality technology allows users to deliver a 360 degree 3D rendering of a room or series of rooms on a 3.5 inch diskette. By incorporating VR's, designers and their clients can pan and zoom inside a room and navigate through several linked rooms of their future home or office. Viewers can access this technology with almost any desktop computer. This technology allows users to offer their clients a completely rendered 3D environment which they can explore freely simply by moving the mouse. This is a breakthrough for architects and builders concerned with communicating their design without building expensive models or producing extended video animations. Previously, exploring the 3D space in real-time was available only on very expensive computers using cumbersome software. This technology is now available on inexpensive personal computers. The end result can be either a panoramic view about a single room where you can look around, up and down, and zoom in and out, or a panoramic flythrough across multiple rooms, with a linear order of going from one room to the other and back. Virtual reality applications are set to enter the corporate mainstream. They are starting to play a vital role in strategic technology, helping many companies to find new sources of competitive advantage. Organisations are currently using VR to: 剶isualise abstract concepts, structures and data - such as architectural, engineering, and product design 剤esign automotion - design high quality engineering, architectural, and industrial prototypes for product development 剳horten development times 剰roduct promotion - create highly appealing promotional visualisation of products for sales, marketing, promotional and financial calculations. 剰lan and maintain market directions and technological issues 剴rain and simulate - provide realistic staff training and product development in a cost-effective manner. Improving skill sharing and getting earlier customer feedback on products 剥ntertainment VR applications are used across a variety of industry sectors, including architecture, aerospace, automotive, manufacturing, retail and finance, utilities and telecommunication, medical and scientific. The presentation will incorporate a computer demonstration on how flythrough animations and virtual reality scenes are created using ArchiCAD, with examples of flythrough's and VR's shown, and a discussion on how designers have managed and used this latest technology.
Sydney Design '99 International Design Congress Publication