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dc.contributor.authorBeavis, Catherine
dc.contributor.authorThompson, Roberta
dc.contributor.authorMuspratt, Sandy
dc.contributor.editorBeavis, C
dc.contributor.editorDezuanni, M
dc.contributor.editorOMara, J
dc.date.accessioned2018-10-12T01:32:36Z
dc.date.available2018-10-12T01:32:36Z
dc.date.issued2017
dc.identifier.isbn978-1-138-68940-4
dc.identifier.doi10.4324/9781315537658
dc.identifier.urihttp://hdl.handle.net/10072/341033
dc.description.peerreviewedYes
dc.languageEnglish
dc.language.isoeng
dc.publisherRoutledge
dc.publisher.placeUnited States
dc.publisher.urihttps://www.routledge.com/Serious-Play-Literacy-Learning-and-Digital-Games/Beavis-Dezuanni-OMara/p/book/9781315537658
dc.relation.ispartofbooktitleSerious Play: Literacy, Learning and Digital Games
dc.relation.ispartofchapter2
dc.relation.ispartofpagefrom23
dc.relation.ispartofpageto35
dc.subject.fieldofresearchEducational technology and computing
dc.subject.fieldofresearchcode390405
dc.title'A game isn't a game without interaction': Students' thoughts about the use of digital games in school
dc.typeBook chapter
dc.type.descriptionB2 - Chapters (Other)
dc.type.codeB - Book Chapters
gro.hasfulltextNo Full Text
gro.griffith.authorRowan, Leonie


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