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dc.contributor.authorMumford, Nick
dc.contributor.authorDuckworth, Jonathan
dc.contributor.authorThomas, Patrick R
dc.contributor.authorShum, David
dc.contributor.authorWilliams, Gavin
dc.contributor.authorWilson, Peter H
dc.contributor.editorJeffrey S. Kreutzer
dc.date.accessioned2017-05-03T11:55:40Z
dc.date.available2017-05-03T11:55:40Z
dc.date.issued2010
dc.date.modified2010-09-17T07:07:49Z
dc.identifier.issn0269-9052
dc.identifier.doi10.3109/02699051003652807
dc.identifier.urihttp://hdl.handle.net/10072/34109
dc.description.abstractPrimary objective: To evaluate the effectiveness of a tabletop virtual-reality (VR) based upper-limb rehabilitation system (called Elements) for promoting movement skill in patients with TBI. Research design: An ABA case study design with multiple baselines was employed. Baseline performance in this design is contrasted against the results during the treatment phase. Research methods: Three patients with TBI participated in 12 1-hour sessions of VR-based training. The VR system consisted of a 42-inch tabletop LCD, camera tracking system and tangible user interface. The system requires participants to move an object to cued locations while receiving augmented movement feedback to reinforce speed, trajectory and placement. Upper limb performance was assessed using these three system-measured variables and standardized tests. Trends in the time-sequence plots for each patient were assessed by sight inspection of smoothed data and then by statistical analyses. Results: Participants demonstrated improvements on movement accuracy, efficiency and bimanual dexterity and mixed improvement on speed and other measures of movement skill. Conclusion: Taken together, the findings demonstrate that the Elements system shows promise in facilitating motor learning in these TBI patients. Larger scale trials are now deemed a viable step in further validating the system.
dc.description.peerreviewedYes
dc.description.publicationstatusYes
dc.languageEnglish
dc.language.isoeng
dc.publisherInforma Healthcare
dc.publisher.placeUnited Kingdom
dc.relation.ispartofstudentpublicationN
dc.relation.ispartofpagefrom780
dc.relation.ispartofpageto791
dc.relation.ispartofissue5
dc.relation.ispartofjournalBrain Injury
dc.relation.ispartofvolume24
dc.rights.retentionY
dc.subject.fieldofresearchVirtual and mixed reality
dc.subject.fieldofresearchBiomedical and clinical sciences
dc.subject.fieldofresearchRehabilitation
dc.subject.fieldofresearchPsychology
dc.subject.fieldofresearchcode460708
dc.subject.fieldofresearchcode32
dc.subject.fieldofresearchcode420109
dc.subject.fieldofresearchcode52
dc.titleUpper limb virtual rehabilitation for traumatic brain injury: Initial evaluation of the Elements system
dc.typeJournal article
dc.type.descriptionC1 - Articles
dc.type.codeC - Journal Articles
gro.date.issued2010
gro.hasfulltextNo Full Text
gro.griffith.authorThomas, Pat R.
gro.griffith.authorShum, David


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