dc.contributor.author | Tornqvist, Dominicus | |
dc.contributor.author | Wen, Lian | |
dc.contributor.author | Tichon, Jennifer | |
dc.contributor.editor | Dias, N | |
dc.contributor.editor | DeFreitas, S | |
dc.contributor.editor | Duque, D | |
dc.contributor.editor | Rodrigues, N | |
dc.contributor.editor | Wong, K | |
dc.contributor.editor | Vilaca, JL | |
dc.date.accessioned | 2017-09-14T06:17:31Z | |
dc.date.available | 2017-09-14T06:17:31Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 2330-5649 | |
dc.identifier.doi | 10.1109/SeGAH.2017.7939281 | |
dc.identifier.uri | http://hdl.handle.net/10072/346313 | |
dc.description.abstract | How can one measure the learning outcome of playing a serious game? We need an objective measure of the learning contents included in a game. The research is diverse, utilizing vastly different games to teach various different kinds of knowledge and skills. This makes it difficult to compare and generalize studies, lacking any established formal tool of analysis. This problem requires the design of an abstract and objective measurement of the quantity of learning material independent of the learning domain. Based on cognitive research on causal Bayes nets (CBNs), this paper proposes using dynamic causal nets (DCNs) to model an abstract knowledge base, which could be mapped to many different domains of learning. We also apply Kolmogorov Complexity (KC) as an approach to measure the content of the abstract knowledge base. This work will establish a theoretical foundation for future research of serious games. | |
dc.description.peerreviewed | Yes | |
dc.language | English | |
dc.publisher | Institute of Electrical and Electronics Engineers (IEEE) | |
dc.publisher.place | United States | |
dc.relation.ispartofconferencename | 5th IEEE International Conference on Serious Games and Applications for Health (SeGAH) | |
dc.relation.ispartofconferencetitle | 2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH) | |
dc.relation.ispartofdatefrom | 2017-04-02 | |
dc.relation.ispartofdateto | 2017-04-04 | |
dc.relation.ispartoflocation | Perth, AUSTRALIA | |
dc.relation.ispartofpagefrom | 7 pages | |
dc.relation.ispartofpageto | 7 pages | |
dc.subject.fieldofresearch | Learning sciences | |
dc.subject.fieldofresearchcode | 390409 | |
dc.title | Universal tools for measuring games and learning: Dynamic causal nets | |
dc.type | Conference output | |
dc.type.description | E1 - Conferences | |
dc.type.code | E - Conference Publications | |
gro.faculty | Griffith Sciences, School of Information and Communication Technology | |
gro.rights.copyright | © 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | |
gro.hasfulltext | Full Text | |
gro.griffith.author | Wen, Larry | |