• myGriffith
    • Staff portal
    • Contact Us⌄
      • Future student enquiries 1800 677 728
      • Current student enquiries 1800 154 055
      • International enquiries +61 7 3735 6425
      • General enquiries 07 3735 7111
      • Online enquiries
      • Staff phonebook
    View Item 
    •   Home
    • Griffith Theses
    • Theses - Higher Degree by Research
    • View Item
    • Home
    • Griffith Theses
    • Theses - Higher Degree by Research
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Browse

  • All of Griffith Research Online
    • Communities & Collections
    • Authors
    • By Issue Date
    • Titles
  • This Collection
    • Authors
    • By Issue Date
    • Titles
  • Statistics

  • Most Popular Items
  • Statistics by Country
  • Most Popular Authors
  • Support

  • Contact us
  • FAQs
  • Admin login

  • Login
  • Human and Virtual Beings as Intelligent Collaborative Partners in Computer Games

    Thumbnail
    View/Open
    Thomas_2011_02Thesis.pdf (10.31Mb)
    Author(s)
    Thomas, Daniel
    Primary Supervisor
    Vlacic, Ljubo
    Year published
    2011
    Metadata
    Show full item record
    Abstract
    For humans, collaboration is a natural and beneficial medium with which to carry tasks, negotiate and achieve goals. In computer games, human players have worked together to achieve their objectives and many computer games today foster the need of being cooperative. Non-human entities in computer games are used predominantly as props, plot devices and adversaries. The motivation of this thesis however, is to explore and examine virtual beings engaging as equal partners with humans in collaborative computer games, resulting in richer, realistic emergent game play. To address this, the following research questions have been ...
    View more >
    For humans, collaboration is a natural and beneficial medium with which to carry tasks, negotiate and achieve goals. In computer games, human players have worked together to achieve their objectives and many computer games today foster the need of being cooperative. Non-human entities in computer games are used predominantly as props, plot devices and adversaries. The motivation of this thesis however, is to explore and examine virtual beings engaging as equal partners with humans in collaborative computer games, resulting in richer, realistic emergent game play. To address this, the following research questions have been identified: 1. Can human and virtual beings, being heterogeneous agents, interact cooperatively in the context of computer games and what are the desirable attributes required for them to perform this collaboration as functionally equal partners? 2. What computer game framework would be required to facilitate collaboration amongst functionally equal partners? 3. How could such a collaborative computer game be designed and implemented in order to support human and virtual players engage collaboratively? To answer these questions, a number of concepts were developed to create a framework for collaborative human and virtual beings. This was then expanded upon by the design, development and implementation of a collaborative computer game called TeamMATE that supports human and virtual beings as functionally equal partners. By addressing these questions the thesis demonstrates that it is possible to design engaging computer games for entertainment, education and business where virtual beings are active participants resulting in richer computer game experiences. The TeamMATE computer game was implemented using the framework established by this work. Utilising these concepts and desirable attributes, four case studies were developed to determine whether human and virtual beings could indeed interact cooperatively in the context of computer games.
    View less >
    Thesis Type
    Thesis (PhD Doctorate)
    Degree Program
    Doctor of Philosophy (PhD)
    School
    Griffith School of Engineering
    DOI
    https://doi.org/10.25904/1912/1886
    Copyright Statement
    The author owns the copyright in this thesis, unless stated otherwise.
    Item Access Status
    Public
    Subject
    Human collaboration
    Computer games
    Human and virtual interaction
    Human and virtual players
    Publication URI
    http://hdl.handle.net/10072/366915
    Collection
    • Theses - Higher Degree by Research

    Footer

    Disclaimer

    • Privacy policy
    • Copyright matters
    • CRICOS Provider - 00233E
    • TEQSA: PRV12076

    Tagline

    • Gold Coast
    • Logan
    • Brisbane - Queensland, Australia
    First Peoples of Australia
    • Aboriginal
    • Torres Strait Islander