Plausible Logic Facilitates Engineering the Behaviour of Autonomous Robots
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In this paper we extend finite state machines to allow expressions in Plausible Logic for labelling transitions. As a result, we enable the design of behaviours that incorporate non-monotonic reasoning with a high-level software development tool. Using a cognitive software architecture that supports the efficient implementation of a developing/ programming environment, we automatically translate graphical designs of behaviour into executables that run on board autonomous robots. The graphical designs are obtained by demonstrating the transformation of the state machine into a Behavior Tree does not lose information and enhances modularisation of logic descriptions. We illustrate this with a description of the rapid development of the behaviour of a friendly poker player on an Aibo that interacts with humans.
IASTED Conference on Software Engineering (SE 2010)
Copyright 2010 IASTED and ACTA Press. This is the author-manuscript version of this paper. Reproduced in accordance with the copyright policy of the publisher. Please refer to the conference's website for access to the definitive, published version.
Adaptive Agents and Intelligent Robotics