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  • Reflexive Perplexities: The Virtual Camera in 'She's Not There'

    Author(s)
    Moyes, Peter
    Harvey, Louise
    Griffith University Author(s)
    Harvey, Louise H.
    Moyes, Peter D.
    Year published
    2017
    Metadata
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    Abstract
    We report on the conception, production and delivery of the live music, live performance, 3D animated project She’s Not There that opened the CILECT congress in Brisbane November 2016. We discuss the operations of the virtual camera in framing the virtual 3D space within the real space of the theatre stage. We muse on this Mixed Reality mode within the context of Goudal’s conception of cinema as fostering in its audience a ‘conscious hallucination’ (1925); the appeal of our project is contingent upon the audience being able to view outside of the frame while enjoying the fantasy within, to knowingly invest in its illusion.We report on the conception, production and delivery of the live music, live performance, 3D animated project She’s Not There that opened the CILECT congress in Brisbane November 2016. We discuss the operations of the virtual camera in framing the virtual 3D space within the real space of the theatre stage. We muse on this Mixed Reality mode within the context of Goudal’s conception of cinema as fostering in its audience a ‘conscious hallucination’ (1925); the appeal of our project is contingent upon the audience being able to view outside of the frame while enjoying the fantasy within, to knowingly invest in its illusion.
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    Journal Title
    International Journal of Film and Media Arts
    Volume
    2
    Issue
    1
    Publisher URI
    http://revistas.ulusofona.pt/index.php/ijfma/article/view/6158
    Subject
    Computer Gaming and Animation
    Publication URI
    http://hdl.handle.net/10072/368347
    Collection
    • Journal articles

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