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dc.contributor.authorParoz, A
dc.contributor.authorPotter, LE
dc.contributor.editorA. Soro, D. Vyas, B. Ploderer, A. Morrison, J. Waycott, M. Brereton
dc.description.abstractCybersickness is a challenge for the implementation and enjoyment of virtual reality. There are many similarities in symptoms between cybersickness and migraine, therefore migraine research may help us better understand cybersickness. This paper investigates if many common migraine triggers affect cybersickness in virtual reality, by reviewing existing literature and research. Out of 22 identified common migraine triggers, 11 were found to increase cybersickness, 1 was found to have no effect and 6 had only limited research and the effects could not be determined. The other 4 triggers were found to be not relevant to a virtual reality situation. Based on these results, future research is suggested to determine the effects of these triggers as they may have a currently unknown negative affect on cybersickness.
dc.publisherAssociation for Computing Machinery (ACM)
dc.publisher.placeUnited States
dc.relation.ispartofconferencenameOzCHI 2017
dc.relation.ispartofconferencetitleACM International Conference Proceeding Series
dc.relation.ispartoflocationBrisbane, Australia
dc.subject.fieldofresearchVirtual Reality and Related Simulation
dc.titleCybersickness and migraine triggers: Exploring common ground
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.facultyGriffith Sciences, School of Information and Communication Technology
gro.hasfulltextNo Full Text
gro.griffith.authorPotter, Leigh Ellen C.
gro.griffith.authorParoz, Andrew W.

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    Contains papers delivered by Griffith authors at national and international conferences.

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