Recursion and the Augmented Experience of Public Art
Curious interactions take place in the world of art and entertainment, particularly when technological collisions occur and the outcome of these unintended accidents can be more surprising and rewarding than one could have ever designed for. The spectacular intersection of location based games, augmented reality and public art is nowhere more evident than Pokémon Go. This game as a present (virtual) landmark of popular culture permits us to really question and play with the role of art in public places. No one person could have designed a better experience than a mass happening and the lessons of recursion or the equivalents of literary devices such as Mise en Abyme demonstrate the complexity of this game and its evolving interactions.
Proceedings of the Australasian Computer Science Week Multiconference 2018