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dc.contributor.authorPatterson, D
dc.contributor.editorMinh Ngoc Dinh
dc.date.accessioned2019-05-29T12:44:07Z
dc.date.available2019-05-29T12:44:07Z
dc.date.issued2018
dc.identifier.isbn9781450354363
dc.identifier.doi10.1145/3167918.3167955
dc.identifier.urihttp://hdl.handle.net/10072/379877
dc.description.abstractImmersive computer game environments are gaining greater and greater visual quality, and the users sense of being inside a photorealistic virtual reality continues to grow. The use of photographic 360 degree skyboxes (or other forms of photographic wrapping systems), both in still image and video (motion graphics) form, offers the potential to further enhance the photorealistic quality of immersive computer games. This paper looks at a study involving users engaging with photographic skybox based environments, and reviews the strengths, weaknesses and challenges that these systems present. Overall the findings showed that users liked the use of such high-quality photo based game resources, but that there are several key issues that make them less than ideal, and less than immersive. The key challenges identified relate to the difference in visual quality between the photographic and rendered content of the game world, as well as the fact that the fixed camera location gave a sense of being inside a flat photo rather than being in a truly three dimensional space. In reality physical user movements alter angles, shadows and relationships to items in the space. The fixed 360Âř skybox does not, leaving users unconvinced by the virtual immersion.
dc.description.peerreviewedYes
dc.languageEnglish
dc.publisherAssociation for Computing Machinery (ACM)
dc.publisher.placeUnited States
dc.relation.ispartofconferencenameACSW 2018
dc.relation.ispartofconferencetitleACM International Conference Proceeding Series
dc.relation.ispartofdatefrom2018-01-30
dc.relation.ispartofdateto2018-02-02
dc.relation.ispartoflocationBrisbane, Australia
dc.subject.fieldofresearchInteractive media
dc.subject.fieldofresearchcode360504
dc.title360 degree photographic imagery for VR: Challenges & user experiences
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.facultyArts, Education & Law Group, Queensland College of Art
gro.hasfulltextNo Full Text
gro.griffith.authorPatterson, Dale


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    Contains papers delivered by Griffith authors at national and international conferences.

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