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dc.contributor.authorBown, Oliver
dc.contributor.authorBrown, Andrew R
dc.contributor.editorFilimowicz, M
dc.contributor.editorTzankova, V
dc.date.accessioned2019-05-29T13:03:12Z
dc.date.available2019-05-29T13:03:12Z
dc.date.issued2018
dc.identifier.isbn978-3-319-73355-5
dc.identifier.doi10.1007/978-3-319-73356-2_5
dc.identifier.urihttp://hdl.handle.net/10072/380919
dc.description.abstractIn this paper, we examine digital creativity as a collective activity performed through socio-technological networks of agency. We introduce metacreation—the automation of creative tasks with machines—as a domain that is usefully examined from a 3rd wave HCI approach. We discuss four general human-computer interaction activities that commonly appear in metacreation: (1) metagenerating form; (2) searching/finding; (3) helping machines learn; and (4) evaluation/iteration. These are not necessarily specific to metacreation, but nevertheless point to particular design considerations in a metacreative context. Four creative interaction design themes are considered in their relation to metacreation: direct manipulation and real-time control; supporting playful interaction and divergent goals; the programmatic design of behaviours, and; managing distributed creativity. We then identify three paradigms of interaction design for metacreation: operation-based interaction, involving the direct manipulation of generative algorithms; request-based interaction, involving the submission of requests to a system that returns results; and ambient interaction, that involves the operation of autonomous metacreative processes in the background. Our discussion of these suggests possible trends for design: an increasingly complex and modular future for networked human-machine digital creativity; an increasing role for request-based metacreative systems where users specify, rather than construct, outcomes; the increasing role of metacreation in ‘prosumer’ content creation; and, consequently, the reduction of labour involved in creating media. The chapter makes clear, we hope, that metacreative practices present unique challenges and opportunities for interaction design.
dc.description.peerreviewedYes
dc.languageEnglish
dc.publisherSpringer International Publishing AG
dc.publisher.placeSwitzerland
dc.relation.ispartofbooktitleNew Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies
dc.relation.ispartofchapter5
dc.relation.ispartofchapternumbers15
dc.relation.ispartofpagefrom67
dc.relation.ispartofpageto87
dc.relation.ispartofvolume1
dc.subject.fieldofresearchMusicology and Ethnomusicology
dc.subject.fieldofresearchInteractive Media
dc.subject.fieldofresearchDigital and Interaction Design
dc.subject.fieldofresearchcode190409
dc.subject.fieldofresearchcode190205
dc.subject.fieldofresearchcode120304
dc.titleInteraction Design for Metacreative Systems
dc.typeBook chapter
dc.type.descriptionB1 - Chapters
dc.type.codeB - Book Chapters
gro.hasfulltextNo Full Text
gro.griffith.authorBrown, Andrew R.


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