Taking the 'A' Out of 'AR': Play Based Low Fidelity Contextual Prototyping of Mobile Augmented Reality

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Author(s)
Thompson, Alexandra
Potter, Leigh Ellen
Year published
2018
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Taking the 'A' out of 'AR' means implementing the augmented elements of an interface and contextual elements of reality in a more controlled context to allow for proof of concept evaluations. This paper proposes a prototyping technique that bridges the gap between traditional paper prototyping methods used for interface design and evaluation, and the challenges associated with the development of visual, context-aware augmented reality (AR) applications. An initial evaluation of this technique was conducted through the examination of a small-scale case study of user evaluation sessions of a mobile application.Taking the 'A' out of 'AR' means implementing the augmented elements of an interface and contextual elements of reality in a more controlled context to allow for proof of concept evaluations. This paper proposes a prototyping technique that bridges the gap between traditional paper prototyping methods used for interface design and evaluation, and the challenges associated with the development of visual, context-aware augmented reality (AR) applications. An initial evaluation of this technique was conducted through the examination of a small-scale case study of user evaluation sessions of a mobile application.
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Conference Title
PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018)
Copyright Statement
© 2018 Copyright is held by the owner/author(s). The attached file is reproduced here in accordance with the copyright policy of the publisher. For information about this conference please refer to the conference’s website or contact the author(s).
Subject
Human-computer interaction