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  • The Impact of Serious Educational Gameplay on Adolescent Binge Drinking Intentions: A Theoretically Grounded Empirical Examination

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    Author(s)
    Willmott, Taylor
    Russell-Bennett, Rebekah
    Drennan, Judy
    Rundle-Thiele, Sharyn
    Griffith University Author(s)
    Rundle-Thiele, Sharyn
    Willmott, Taylor J.
    Year published
    2019
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    Abstract
    Introduction. Game On: Know Alcohol, a school-based alcohol education program, aimed to educate adolescents on the harmful effects of (excessive) alcohol consumption. The program included two user-centered serious educational games, Perfect Pour and Dumb Driver. Purpose. To evaluate the objective effect of playing Perfect Pour and Dumb Driver on the key psychosocial determinants of adolescent binge drinking intentions in the context of the theory of reasoned action (TRA). Methods. Data were drawn from four Game On: Know Alcohol program schools (N = 303 adolescents aged 14-16 years), and two TRA models incorporating four game ...
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    Introduction. Game On: Know Alcohol, a school-based alcohol education program, aimed to educate adolescents on the harmful effects of (excessive) alcohol consumption. The program included two user-centered serious educational games, Perfect Pour and Dumb Driver. Purpose. To evaluate the objective effect of playing Perfect Pour and Dumb Driver on the key psychosocial determinants of adolescent binge drinking intentions in the context of the theory of reasoned action (TRA). Methods. Data were drawn from four Game On: Know Alcohol program schools (N = 303 adolescents aged 14-16 years), and two TRA models incorporating four game metrics were analyzed using structural equation modeling. Results. The theoretically guided TRA models linked to gameplay data explained 66% of variance in adolescents’ binge drinking intentions. Average game duration and average score of Perfect Pour were significantly associated with adolescents’ attitudes toward binge drinking, whereas no objective effect on the key psychosocial determinants was observed for Dumb Driver. Conclusions. Inconclusive findings suggest that further research is needed to fully understand how serious educational games may be designed to effectively influence adolescents’ binge drinking intentions. Opportunities to extend theory application beyond evaluation are noted in addition to other opportunities for future research.
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    Journal Title
    Health Education & Behavior
    Volume
    46
    Issue
    1
    DOI
    https://doi.org/10.1177/1090198118780493
    Copyright Statement
    Willmott et al, The Impact of Serious Educational Gameplay on Adolescent Binge Drinking Intentions: A Theoretically Grounded Empirical Examination, Health Education & Behavior, Vol 46, Issue 1, 2019. Copyright YEAR The Authors. Reprinted by permission of SAGE Publications.
    Subject
    Biomedical and clinical sciences
    Education
    Other education not elsewhere classified
    Psychology
    Publication URI
    http://hdl.handle.net/10072/382417
    Collection
    • Journal articles

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