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dc.contributor.authorParoz, A
dc.contributor.authorPotter, Leigh
dc.contributor.editorMcKay, D
dc.contributor.editorWaycott, J
dc.contributor.editorMorrison, A
dc.contributor.editorChoi, JHJ
dc.contributor.editorLugmayr, A
dc.contributor.editorBillinghurst, M
dc.contributor.editorKelly, R
dc.contributor.editorBuchanan, G
dc.contributor.editorStevenson, D
dc.description.abstractCybersickness in users of virtual reality, similar to motion sickness, is an ongoing problem that limits the accessibility of the technology. This paper presents the results of a study to determine the effects of controlling temperature, via an air flow on cybersickness. A hybrid controller-chair based locomotion system was also developed and tested during the study. 12 participants played a VR game for up to 10mins, after which they described their cybersickness on a 5 point scale. The results on temperature were inconclusive, however the locomotion system appeared easy to understand and successful at reducing some cybersickness caused by rotation.
dc.publisherACM Digital Library
dc.relation.ispartofconferencename30th Australian Conference on Computer-Human Interaction (OzCHI '18)
dc.relation.ispartofconferencetitleProceedings of the 30th Australian Conference on Computer-Human Interaction
dc.relation.ispartoflocationMelbourne, Australia
dc.subject.fieldofresearchInformation and Computing Sciences not elsewhere classified
dc.titleImpact of air flow and a hybrid locomotion system on cybersickness
dc.typeConference output
dc.type.descriptionE1 - Conferences
dc.type.codeE - Conference Publications
gro.hasfulltextNo Full Text
gro.griffith.authorPotter, Leigh Ellen C.
gro.griffith.authorParoz, Andrew W.

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    Contains papers delivered by Griffith authors at national and international conferences.

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