dc.contributor.author | Sahar, M | |
dc.contributor.author | Tae Jo, Ko | |
dc.date.accessioned | 2019-09-05T04:53:26Z | |
dc.date.available | 2019-09-05T04:53:26Z | |
dc.date.issued | 2016 | |
dc.identifier.issn | 2251-1857 | |
dc.identifier.doi | 10.5176/2251-1857_m316.31 | |
dc.identifier.uri | http://hdl.handle.net/10072/386956 | |
dc.description.abstract | Surface texturing is a process of generating patterns on
the surface of a workpiece to provide functionality or for aesthetic
reasons. Grinding is one of the cheapest yet indispensable method
used for surface texturing. In texturing by grinding process, the
grinding wheel needs to have a particular shapes or patterns such
as helical grooves on its peripheral surface. These patterns are
then printed on the surface of workpiece upon grinding i.e. by the
relative motion of the wheel and the workpiece. The pattern shapes
depends on various factors such as grinding cutting speed, feed
rate and geometry of the helical groove. Prediction of patterns on
the freeform surface prior to texturing process by 3D simulation
built over mathematical model is very crucial. If the textured
patterns are predictable, various grinding parameters can be
determined easily. This paper presents a 3D simulation
environment for the prediction of patterns on freeform surfaces. | |
dc.description.peerreviewed | Yes | |
dc.publisher | Global Science & Technology Forum ( GSTF ) | |
dc.publisher.uri | http://m3-conference.org/ | |
dc.relation.ispartofconferencename | 3rd Annual International Conference on Materials Science, Metal & Manufacturing (M3 2016) | |
dc.relation.ispartofconferencetitle | M3 2016 Proceedings | |
dc.relation.ispartofdatefrom | 2016-01-18 | |
dc.relation.ispartofdateto | 2016-01-19 | |
dc.relation.ispartoflocation | Singapore, Singapore | |
dc.relation.ispartofpagefrom | 88 | |
dc.relation.ispartofpageto | 89 | |
dc.subject.fieldofresearch | Materials engineering | |
dc.subject.fieldofresearchcode | 4016 | |
dc.title | 3D Simulation of Regular Surface Texturing on Free Form Surfaces by Using Patterned Grinding Process | |
dc.type | Conference output | |
dc.type.description | E1 - Conferences | |
dcterms.bibliographicCitation | Sahar, M; Yein, K, 3D Simulation of Regular Surface Texturing on Free Form Surfaces by Using Patterned Grinding Process, 3rd Annual International Conference on Materials science, Metal and Manufacturing (M3 2016), 2016 | |
dc.date.updated | 2019-09-05T04:47:09Z | |
dc.description.version | Version of Record (VoR) | |
gro.rights.copyright | © 2016 Global Science and Technology Forum (GSTF). The attached file is reproduced here in accordance with the copyright policy of the publisher. Please refer to the conference's website for access to the definitive, published version. | |
gro.hasfulltext | Full Text | |
gro.griffith.author | Sahar, m | |