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dc.contributor.authorVasey, K
dc.contributor.authorBos, O
dc.contributor.authorNasser, F
dc.contributor.authorTan, A
dc.contributor.authorJunTing, BL
dc.contributor.authorKhoo, ET
dc.contributor.authorMarsh, T
dc.date.accessioned2019-11-25T01:28:43Z
dc.date.available2019-11-25T01:28:43Z
dc.date.issued2019
dc.identifier.isbn9781450370028
dc.identifier.doi10.1145/3359997.3365746
dc.identifier.urihttp://hdl.handle.net/10072/389221
dc.description.abstractPartnered with UN Environment, an interactive and immersive virtual reality (VR) experience was produced that takes participants on a journey through the human stomach to raise awareness of microplastics that are unknowingly consumed in our daily lives. The creative practice and research addresses UN Sustainable Development Goal #12: Responsible Consumption and Production. Through novel, exciting and engaging interactive narrative and gameplay mechanics, Water Bodies delivers a serious underlying message to encourage participants to question their use of plastic and to drive towards a positive environmental impact.
dc.publisherAssociation for Computing Machinery (ACM Press)
dc.relation.ispartofconferencenameThe 17th International Conference on Virtual-Reality Continuum and its Applications in Industry
dc.relation.ispartofconferencetitleProceedings - VRCAI 2019: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
dc.relation.ispartofdatefrom2019-11-14
dc.relation.ispartofdateto2019-11-16
dc.subject.fieldofresearchComputer-Human Interaction
dc.subject.fieldofresearchComputer Gaming and Animation
dc.subject.fieldofresearchcode080602
dc.subject.fieldofresearchcode190202
dc.titleWater Bodies: VR Interactive Narrative and Gameplay for Social Impact
dc.typeConference output
dc.type.descriptionE3 - Conferences (Extract Paper)
dcterms.bibliographicCitationVasey, K; Bos, O; Nasser, F; Tan, A; Li JunTing, B; Tat Khoo, E; Marsh, T, Water Bodies: VR Interactive Narrative and Gameplay for Social Impact, The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry on - VRCAI '19, 2019
dc.date.updated2019-11-22T18:49:40Z
gro.hasfulltextNo Full Text
gro.griffith.authorMarsh, Tim


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