2015-09: Are classroom games useful for teaching 'sticky' finance concepts? Evidence from a swap game (Working paper)

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Author(s)
Akimov, Alexandr
Malin, Mirela
Griffith University Author(s)
Year published
2015
Metadata
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Despite long list of documented games in economics and other disciplines, a lack of literature on experiments in finance teaching suggests that academics in the field of finance may have been slower to embrace the benefits of experimental learning than academics in other fields. This paper contributes in closing the gap. Firstly, it documents an example of a role-play game, which might be used in teaching a 'sticky' concept of swaps. Secondly, the paper discusses students' experiences of the game and provides a summary of the survey results. Finally, the paper contributes to the thin literature of experimental learning ...
View more >Despite long list of documented games in economics and other disciplines, a lack of literature on experiments in finance teaching suggests that academics in the field of finance may have been slower to embrace the benefits of experimental learning than academics in other fields. This paper contributes in closing the gap. Firstly, it documents an example of a role-play game, which might be used in teaching a 'sticky' concept of swaps. Secondly, the paper discusses students' experiences of the game and provides a summary of the survey results. Finally, the paper contributes to the thin literature of experimental learning effectiveness by presenting evidence on how the participation in the experiment contributed to the assessment result in the relevant examination question.
View less >
View more >Despite long list of documented games in economics and other disciplines, a lack of literature on experiments in finance teaching suggests that academics in the field of finance may have been slower to embrace the benefits of experimental learning than academics in other fields. This paper contributes in closing the gap. Firstly, it documents an example of a role-play game, which might be used in teaching a 'sticky' concept of swaps. Secondly, the paper discusses students' experiences of the game and provides a summary of the survey results. Finally, the paper contributes to the thin literature of experimental learning effectiveness by presenting evidence on how the participation in the experiment contributed to the assessment result in the relevant examination question.
View less >
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Copyright © 2010 by author(s). No part of this paper may be reproduced in any form, or stored in a retrieval system, without prior permission of the author(s).
Note
Finance
Subject
G23 - Pension Funds; Other Private Financial Institutions; Institutional Investors
G32 - Financing Policy; Financial Risk and Risk Management; Capital and Ownership Structure
A22 - Economic Education and Teaching of Economics: Undergraduate
Experimental learning
in-class games
role-playing
finance
swap