The effect of video game placements on brand attitude
Author(s)
L. Kuhn, Kerri-Ann
Pope, Nigel
Griffith University Author(s)
Year published
2010
Metadata
Show full item recordAbstract
This study explores the effects of use-simulated and peripheral placements in video games on attitude to the brand. Results indicate that placements do not lead to enhanced brand attitude, even when controlling for involvement and skill. It appears this is due to constraints on brand information processing in a game context.This study explores the effects of use-simulated and peripheral placements in video games on attitude to the brand. Results indicate that placements do not lead to enhanced brand attitude, even when controlling for involvement and skill. It appears this is due to constraints on brand information processing in a game context.
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Conference Title
Proceedings of 2010 AMA Summer Educators Conference 2010: Enhancing Knowledge Development in Marketing
Publisher URI
Subject
Marketing Communications