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dc.contributor.authorPatterson, Dale
dc.date.accessioned2020-04-16T01:13:01Z
dc.date.available2020-04-16T01:13:01Z
dc.date.issued2019
dc.identifier.isbn9781450366038
dc.identifier.doi10.1145/3290688.3290751
dc.identifier.urihttp://hdl.handle.net/10072/393108
dc.description.abstractStudents today study in a highly technical and digitally connected educational world. From web based resources, to social media interactions and even gamification of resources, the modern student navigates a world of content and engagement through an interactive digital lens. A key challenge in online delivery is engaging students in a way that stimulates their interest. The applied use of computer game technologies and play based interactions has been demonstrated as offering potential to assist in student engagement. The power of play based systems to enable personal exploration and interaction offers many positive outcomes. This project extended the concept of play based systems for education, with a focus on the addition of human facial interaction, in the form of live video chat between participants engaged in multi-player online game-play. The project involved a randomized control trial of 41 students comparing two online 3D open world multiplayer educational game environments (presenting the same set of learning materials). One environment (face) had the addition of live, on screen, human face based video chat interactions, and one without live video-chat. The results demonstrated similar learning outcomes in both groups, but there was a statistically significant increase in the amount of time students engaged in discussion and in terms of a self-reported sense of engagement with the human face based environments.
dc.description.peerreviewedYes
dc.languageEnglish
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.ispartofconferencenameAustralasian Computer Science Week Multiconference (ACSW)
dc.relation.ispartofconferencetitleProceedings of the Australasian Computer Science Week Multiconference
dc.relation.ispartofdatefrom2019-01-29
dc.relation.ispartofdateto2019-01-31
dc.relation.ispartoflocationSydney, Australia
dc.subject.fieldofresearchHuman-computer interaction
dc.subject.fieldofresearchcode460806
dc.subject.keywordsScience & Technology
dc.subject.keywordsComputer Science, Theory & Methods
dc.subject.keywordsComputer Game
dc.titleThe Human Face in Play Based, Shared, Digital Learning Experiences
dc.typeConference output
dc.type.descriptionE1 - Conferences
dcterms.bibliographicCitationPatterson, D, The Human Face in Play Based, Shared, Digital Learning Experiences, Proceedings of the Australasian Computer Science Week Multiconference, 2019
dc.date.updated2020-04-16T01:10:36Z
gro.hasfulltextNo Full Text
gro.griffith.authorPatterson, Dale


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    Contains papers delivered by Griffith authors at national and international conferences.

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