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dc.contributor.authorParsons, David
dc.contributor.authorStockdale, Rosemary
dc.description.abstractMulti-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. In the context of software development, they are beginning to see increasing use both as learning spaces and as a richer means of collaboration for virtual teams. This chapter reflects on a project that developed and evaluated a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software development techniques. The work took a design-based research approach, following a reflective path of development through two major iterations. The authors trace the research process from a real world implementation of the “agile hour” workshop to its virtual incarnation, describing the design philosophy and the constructed virtual artifacts. They conclude by reflecting on the insights into learner perceptions and practical implementations gained from building and evaluating the Open Wonderland workshop.en_US
dc.publisherIGI Globalen_US
dc.relation.ispartofbooktitleOpen Source Technology: Concepts, Methodologies, Tools, and Applicationsen_US
dc.subject.fieldofresearchCommerce, Management, Tourism and Servicesen_US
dc.subject.keywordsScience & Technologyen_US
dc.subject.keywordsComputer Science, Information Systemsen_US
dc.subject.keywordsInformation Science & Library Scienceen_US
dc.subject.keywordsComputer Scienceen_US
dc.titleThe Agile Hour in a Virtual World: Teaching Agile Methods with Open Wonderlanden_US
dc.typeBook chapteren_US
dc.type.descriptionB2 - Chapters (Other)en_US
dcterms.bibliographicCitationParsons, D; Stockdale, R, The Agile Hour in a Virtual World: Teaching Agile Methods with Open Wonderland, Open Source Technology: Concepts, Methodologies, Tools, and Applications, 2015, 3-4, pp. 1386-1405en_US
gro.hasfulltextNo Full Text
gro.griffith.authorStockdale, Rosemary

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