dc.contributor.author | Awal, Wasim | |
dc.contributor.author | Dissabandara, Lakal | |
dc.contributor.author | Khan, Zain | |
dc.contributor.author | Jeyakumar, Arunan | |
dc.contributor.author | Habib, Malak | |
dc.contributor.author | Byfield, Bianca | |
dc.date.accessioned | 2021-02-23T22:30:41Z | |
dc.date.available | 2021-02-23T22:30:41Z | |
dc.date.issued | 2021 | |
dc.identifier.issn | 0022-4804 | |
dc.identifier.doi | 10.1016/j.jss.2021.01.003 | |
dc.identifier.uri | http://hdl.handle.net/10072/402498 | |
dc.description.abstract | BACKGROUND: This study aims to investigate if a smartphone laparoscopy simulator, SimuSurg, is effective in improving laparoscopic skills in surgically inexperienced medical students. METHODS: This is a single-blinded randomized controlled trial featuring 30 preclinical medical students without prior laparoscopic simulation experience. The students were randomly allocated to a control or intervention group (n = 15 each) and 28 students completed the study (n = 14 each). All participants performed three validated exercises in a laparoscopic box trainer and repeated them after 1 week. The intervention group spent the intervening time completing all levels in SimuSurg, whereas the control group refrained from any laparoscopic activity. A prestudy questionnaire was used to collect data on age, sex, handedness, and experience with gaming. RESULTS: The total score improved significantly between the two testing sessions for the intervention group (n = 14, median change [MC] = 182.00, P = 0.009) but not for the control group (n = 14, MC = 161.50, P = 0.08). Scores for the nondominant hand improved significantly in the intervention group (MC = 66.50, P = 0.008) but not in the control group (MC = 9.00, P = 0.98). There was no improvement in dominant hand scores for either the intervention (MC = 62.00, P = 0.08) or control (MC = 26.00, P = 0.32) groups. Interest in surgery (β = -234.30, P = 0.02) was positively correlated with the baseline total scores; however, age, sex, and experience with video games were not. CONCLUSIONS: The results suggest that smartphone applications improve laparoscopic skills in medical students, especially for the nondominant hand. These simulators may be a cost-effective and accessible adjunct for laparoscopic training among surgically inexperienced students and clinicians. | |
dc.description.peerreviewed | Yes | |
dc.language | eng | |
dc.publisher | Elsevier BV | |
dc.relation.ispartofpagefrom | 159 | |
dc.relation.ispartofpageto | 164 | |
dc.relation.ispartofjournal | Journal of Surgical Research | |
dc.relation.ispartofvolume | 262 | |
dc.subject.fieldofresearch | Clinical sciences | |
dc.subject.fieldofresearchcode | 3202 | |
dc.subject.keywords | Laparoscopy | |
dc.subject.keywords | Simulation | |
dc.subject.keywords | Smartphone application | |
dc.subject.keywords | Surgery | |
dc.subject.keywords | Surgical education | |
dc.title | Effect of Smartphone Laparoscopy Simulator on Laparoscopic Performance in Medical Students | |
dc.type | Journal article | |
dc.type.description | C1 - Articles | |
dcterms.bibliographicCitation | Awal, W; Dissabandara, L; Khan, Z; Jeyakumar, A; Habib, M; Byfield, B, Effect of Smartphone Laparoscopy Simulator on Laparoscopic Performance in Medical Students, Journal of Surgical Research, 2021, 262, pp. 159-164 | |
dcterms.dateAccepted | 2021-01-06 | |
dcterms.license | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.date.updated | 2021-02-23T01:47:12Z | |
dc.description.version | Accepted Manuscript (AM) | |
gro.rights.copyright | © 2021 Elsevier. Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Licence (http://creativecommons.org/licenses/by-nc-nd/4.0/) which permits unrestricted, non-commercial use, distribution and reproduction in any medium, providing that the work is properly cited. | |
gro.hasfulltext | Full Text | |
gro.griffith.author | Dissabandara, Dissa L. | |