Improving undergraduate soft skills using m-learning and serious games
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Author(s)
Smith, SP
Hickmott, D
Bille, R
Burd, E
Southgate, E
Stephens, L
Griffith University Author(s)
Year published
2016
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Soft skills such as effective communication are becoming increasingly important for engineering graduates. Employers prize excellent written and oral abilities and literacy proficiency. High levels of academic literacy can significantly improve students' success in their university study. Traditional approaches to literacy improvement can limit student engagement. However, mobile learning and the use of smart phone apps present new opportunities to support literacy education. This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results ...
View more >Soft skills such as effective communication are becoming increasingly important for engineering graduates. Employers prize excellent written and oral abilities and literacy proficiency. High levels of academic literacy can significantly improve students' success in their university study. Traditional approaches to literacy improvement can limit student engagement. However, mobile learning and the use of smart phone apps present new opportunities to support literacy education. This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results from a cross-discipline evaluation of an m-learning literacy app.
View less >
View more >Soft skills such as effective communication are becoming increasingly important for engineering graduates. Employers prize excellent written and oral abilities and literacy proficiency. High levels of academic literacy can significantly improve students' success in their university study. Traditional approaches to literacy improvement can limit student engagement. However, mobile learning and the use of smart phone apps present new opportunities to support literacy education. This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results from a cross-discipline evaluation of an m-learning literacy app.
View less >
Conference Title
Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015
Copyright Statement
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Subject
Artificial Intelligence and Image Processing
Specialist Studies in Education