Show simple item record

dc.contributor.authorSmith, SP
dc.contributor.authorHickmott, D
dc.contributor.authorBille, R
dc.contributor.authorBurd, E
dc.contributor.authorSouthgate, E
dc.contributor.authorStephens, L
dc.date.accessioned2021-04-09T01:19:55Z
dc.date.available2021-04-09T01:19:55Z
dc.date.issued2016
dc.identifier.isbn9781467392266en_US
dc.identifier.doi10.1109/TALE.2015.7386049en_US
dc.identifier.urihttp://hdl.handle.net/10072/403387
dc.description.abstractSoft skills such as effective communication are becoming increasingly important for engineering graduates. Employers prize excellent written and oral abilities and literacy proficiency. High levels of academic literacy can significantly improve students' success in their university study. Traditional approaches to literacy improvement can limit student engagement. However, mobile learning and the use of smart phone apps present new opportunities to support literacy education. This paper describes current work exploring the use of apps, as serious games, to improve literacy in undergraduate students and outlines initial results from a cross-discipline evaluation of an m-learning literacy app.en_US
dc.description.peerreviewedYesen_US
dc.publisherIEEEen_US
dc.relation.ispartofconferencename2015 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)en_US
dc.relation.ispartofconferencetitleProceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015en_US
dc.relation.ispartofdatefrom2015-12-10
dc.relation.ispartofdateto2015-12-12
dc.relation.ispartoflocationZhuhai, Chinaen_US
dc.relation.ispartofpagefrom230en_US
dc.relation.ispartofpageto235en_US
dc.subject.fieldofresearchArtificial Intelligence and Image Processingen_US
dc.subject.fieldofresearchSpecialist Studies in Educationen_US
dc.subject.fieldofresearchcode0801en_US
dc.subject.fieldofresearchcode1303en_US
dc.titleImproving undergraduate soft skills using m-learning and serious gamesen_US
dc.typeConference outputen_US
dc.type.descriptionE1 - Conferencesen_US
dcterms.bibliographicCitationSmith, SP; Hickmott, D; Bille, R; Burd, E; Southgate, E; Stephens, L, Improving undergraduate soft skills using m-learning and serious games, Proceedings of 2015 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2015, 2016, pp. 230-235en_US
dc.date.updated2021-03-24T04:46:34Z
dc.description.versionAccepted Manuscript (AM)en_US
gro.rights.copyright© 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.en_US
gro.hasfulltextFull Text
gro.griffith.authorBurd, Liz


Files in this item

This item appears in the following Collection(s)

  • Conference outputs
    Contains papers delivered by Griffith authors at national and international conferences.

Show simple item record