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dc.contributor.authorR. Brown, Andrewen_US
dc.contributor.authorDillon, Steveen_US
dc.contributor.authorKerr, Thorinen_US
dc.contributor.authorSorensen, Andrewen_US
dc.contributor.editorJesper Kjeldskov, Jeni Paay and Stephen Villeren_US
dc.date.accessioned2017-05-03T11:49:51Z
dc.date.available2017-05-03T11:49:51Z
dc.date.issued2009en_US
dc.date.modified2011-10-19T07:26:41Z
dc.identifier.doi10.1145/1738826.1738834en_AU
dc.identifier.urihttp://hdl.handle.net/10072/40390
dc.description.abstractNetwork Jamming systems provide real-time collaborative performance experiences for novice or inexperienced users. In this paper we will outline the interaction design considerations that have emerged during evolutionary development cycles of the jam2jam Network Jamming software. In particular we have used agile software design as a research method exploring the co-evolution of features and usability. Several significant iterations of the jam2jam software are presented as case studies and we outline the how core experiences and meaningful engagement has been maintained whilst enhancing user experience and skill develop opportunities. We outline design considerations that support engagement of young people around digital media performance especially in the areas of community arts and education.en_US
dc.description.peerreviewedYesen_US
dc.description.publicationstatusYesen_AU
dc.format.extent438353 bytes
dc.format.mimetypeapplication/pdf
dc.languageEnglishen_US
dc.language.isoen_AU
dc.publisherACMen_US
dc.publisher.placeUnited statesen_US
dc.publisher.urihttp://www.ozchi.org/en_AU
dc.relation.ispartofstudentpublicationNen_AU
dc.relation.ispartofconferencename21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design:en_US
dc.relation.ispartofconferencetitleProceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7 (OZCHI '09)en_US
dc.relation.ispartofdatefrom2009-11-23en_US
dc.relation.ispartofdateto2009-11-29en_US
dc.relation.ispartoflocationMelbourne, Australiaen_US
dc.rights.retentionYen_AU
dc.subject.fieldofresearchPerforming Arts and Creative Writing not elsewhere classifieden_US
dc.subject.fieldofresearchcode190499en_US
dc.titleEvolving Interactions: Agile design for networked media performanceen_US
dc.typeConference outputen_US
dc.type.descriptionE1 - Conference Publications (HERDC)en_US
dc.type.codeE - Conference Publicationsen_US
gro.rights.copyrightCopyright ACM 2009. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7, ISBN 978-1-60558-854-4 http://dx.doi.org/10.1145/1738826.1738834en_AU
gro.date.issued2009
gro.hasfulltextFull Text


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    Contains papers delivered by Griffith authors at national and international conferences.

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